| #ifndef _RIVE_TEXT_ASSET_HPP_ | |
| #define _RIVE_TEXT_ASSET_HPP_ | |
| #include "rive/generated/assets/text_asset_base.hpp" | |
| #include <stdio.h> | |
| namespace rive | |
| { | |
| /// Abstract base for assets backed by a single editor CodeFile, compiled to | |
| /// a signed in-band payload. Concrete subclasses: ScriptAsset (Luau | |
| /// bytecode), ShaderAsset (RSTB blob), TextBlobAsset. The signature state | |
| /// lives on FileAsset. | |
| class TextAsset : public TextAssetBase | |
| {}; | |
| } // namespace rive | |
| #endif |