blob: cd801618bb7a4a708faab2ecc0fbad9413166862 [file]
#ifndef _RIVE_ANIMATION_STATE_INSTANCE_HPP_
#define _RIVE_ANIMATION_STATE_INSTANCE_HPP_
#include <string>
#include "rive/animation/state_instance.hpp"
#include "rive/animation/linear_animation_instance.hpp"
namespace rive
{
class AnimationState;
/// Represents an instance of an animation state.
class AnimationStateInstance : public StateInstance
{
private:
LinearAnimationInstance m_AnimationInstance;
bool m_KeepGoing;
public:
AnimationStateInstance(
const AnimationState* animationState,
ArtboardInstance* instance);
void advance(float seconds, StateMachineInstance* stateMachineInstance)
override;
void apply(ArtboardInstance* instance, float mix) override;
bool keepGoing() const override;
void clearSpilledTime() override;
const LinearAnimationInstance* animationInstance() const
{
return &m_AnimationInstance;
}
LinearAnimationInstance* animationInstance() { return &m_AnimationInstance; }
};
} // namespace rive
#endif