| #ifdef WITH_RIVE_SCRIPTING |
| #include <stdio.h> |
| #include "rive/lua/rive_lua_libs.hpp" |
| #include "rive/scripted/scripted_object.hpp" |
| #include "rive/assets/image_asset.hpp" |
| #include "rive/assets/blob_asset.hpp" |
| #include "rive/file.hpp" |
| #ifdef WITH_RIVE_AUDIO |
| #include "rive/audio/audio_engine.hpp" |
| #include "rive/assets/audio_asset.hpp" |
| #endif |
| #ifdef RIVE_CANVAS |
| #include "rive/renderer/render_context.hpp" |
| #include "rive/renderer/render_canvas.hpp" |
| #ifdef RIVE_ORE |
| #include "rive/renderer/ore/ore_context.hpp" |
| #include "rive/assets/script_asset.hpp" |
| #include "rive/assets/shader_asset.hpp" |
| #endif |
| #endif |
| |
| #include <math.h> |
| #include <stdio.h> |
| #include <string.h> |
| |
| using namespace rive; |
| |
| // Pushes a GPU features table onto the Lua stack. Queries the ORE context |
| // when available, otherwise returns conservative defaults. Always returns 1. |
| int lua_push_gpu_features(lua_State* L) |
| { |
| #if defined(RIVE_CANVAS) && defined(RIVE_ORE) |
| auto* oreCtx = static_cast<ore::Context*>( |
| static_cast<ScriptingContext*>(lua_getthreaddata(L))->oreContext()); |
| if (oreCtx != nullptr) |
| { |
| const auto& f = oreCtx->features(); |
| lua_createtable(L, 0, 19); |
| lua_pushboolean(L, f.bc); |
| lua_setfield(L, -2, "bc"); |
| lua_pushboolean(L, f.etc2); |
| lua_setfield(L, -2, "etc2"); |
| lua_pushboolean(L, f.astc); |
| lua_setfield(L, -2, "astc"); |
| lua_pushnumber(L, f.maxTextureSize2D); |
| lua_setfield(L, -2, "maxTextureSize2D"); |
| lua_pushnumber(L, f.maxTextureSizeCube); |
| lua_setfield(L, -2, "maxTextureSizeCube"); |
| lua_pushnumber(L, f.maxTextureSize3D); |
| lua_setfield(L, -2, "maxTextureSize3D"); |
| lua_pushboolean(L, f.anisotropicFiltering); |
| lua_setfield(L, -2, "anisotropicFiltering"); |
| lua_pushboolean(L, f.texture3D); |
| lua_setfield(L, -2, "texture3D"); |
| lua_pushboolean(L, f.textureArrays); |
| lua_setfield(L, -2, "textureArrays"); |
| lua_pushboolean(L, f.colorBufferFloat); |
| lua_setfield(L, -2, "colorBufferFloat"); |
| lua_pushboolean(L, f.colorBufferHalfFloat); |
| lua_setfield(L, -2, "colorBufferHalfFloat"); |
| lua_pushboolean(L, f.perTargetBlend); |
| lua_setfield(L, -2, "perTargetBlend"); |
| lua_pushboolean(L, f.perTargetWriteMask); |
| lua_setfield(L, -2, "perTargetWriteMask"); |
| lua_pushboolean(L, f.drawBaseInstance); |
| lua_setfield(L, -2, "drawBaseInstance"); |
| lua_pushboolean(L, f.depthBiasClamp); |
| lua_setfield(L, -2, "depthBiasClamp"); |
| lua_pushnumber(L, f.maxColorAttachments); |
| lua_setfield(L, -2, "maxColorAttachments"); |
| lua_pushnumber(L, f.maxUniformBufferSize); |
| lua_setfield(L, -2, "maxUniformBufferSize"); |
| lua_pushnumber(L, f.maxSamplers); |
| lua_setfield(L, -2, "maxSamplers"); |
| lua_pushnumber(L, f.maxSamples); |
| lua_setfield(L, -2, "maxSamples"); |
| lua_setreadonly(L, -1, true); |
| return 1; |
| } |
| #endif |
| // Fallback when no ore context is available |
| lua_createtable(L, 0, 19); |
| lua_pushboolean(L, false); |
| lua_setfield(L, -2, "bc"); |
| lua_pushboolean(L, false); |
| lua_setfield(L, -2, "etc2"); |
| lua_pushboolean(L, false); |
| lua_setfield(L, -2, "astc"); |
| lua_pushnumber(L, 4096); |
| lua_setfield(L, -2, "maxTextureSize2D"); |
| lua_pushnumber(L, 4096); |
| lua_setfield(L, -2, "maxTextureSizeCube"); |
| lua_pushnumber(L, 256); |
| lua_setfield(L, -2, "maxTextureSize3D"); |
| lua_pushboolean(L, false); |
| lua_setfield(L, -2, "anisotropicFiltering"); |
| lua_pushboolean(L, false); |
| lua_setfield(L, -2, "texture3D"); |
| lua_pushboolean(L, false); |
| lua_setfield(L, -2, "textureArrays"); |
| lua_pushboolean(L, false); |
| lua_setfield(L, -2, "colorBufferFloat"); |
| lua_pushboolean(L, false); |
| lua_setfield(L, -2, "colorBufferHalfFloat"); |
| lua_pushboolean(L, false); |
| lua_setfield(L, -2, "perTargetBlend"); |
| lua_pushboolean(L, false); |
| lua_setfield(L, -2, "perTargetWriteMask"); |
| lua_pushboolean(L, false); |
| lua_setfield(L, -2, "drawBaseInstance"); |
| lua_pushboolean(L, false); |
| lua_setfield(L, -2, "depthBiasClamp"); |
| lua_pushnumber(L, 4); |
| lua_setfield(L, -2, "maxColorAttachments"); |
| lua_pushnumber(L, 16384); |
| lua_setfield(L, -2, "maxUniformBufferSize"); |
| lua_pushnumber(L, 16); |
| lua_setfield(L, -2, "maxSamplers"); |
| lua_pushnumber(L, 4); |
| lua_setfield(L, -2, "maxSamples"); |
| lua_setreadonly(L, -1, true); |
| return 1; |
| } |
| |
| ScriptedContext::ScriptedContext(ScriptedObject* scriptedObject) : |
| m_scriptedObject(scriptedObject) |
| {} |
| |
| int ScriptedContext::pushViewModel(lua_State* state) |
| { |
| if (m_scriptedObject) |
| { |
| auto dataContext = m_scriptedObject->dataContext(); |
| if (dataContext && dataContext->viewModelInstance()) |
| { |
| auto viewModelInstance = dataContext->viewModelInstance(); |
| lua_newrive<ScriptedViewModel>( |
| state, |
| state, |
| ref_rcp(viewModelInstance->viewModel()), |
| viewModelInstance); |
| return 1; |
| } |
| } |
| m_missingRequestedData = true; |
| return 0; |
| } |
| |
| int ScriptedContext::pushRootViewModel(lua_State* state) |
| { |
| if (m_scriptedObject) |
| { |
| auto dataContext = m_scriptedObject->dataContext(); |
| if (dataContext) |
| { |
| auto viewModelInstance = dataContext->rootViewModelInstance(); |
| if (viewModelInstance) |
| { |
| lua_newrive<ScriptedViewModel>( |
| state, |
| state, |
| ref_rcp(viewModelInstance->viewModel()), |
| viewModelInstance); |
| return 1; |
| } |
| } |
| } |
| m_missingRequestedData = true; |
| return 0; |
| } |
| |
| int ScriptedContext::pushDataContext(lua_State* state) |
| { |
| |
| if (m_scriptedObject) |
| { |
| auto dataContext = m_scriptedObject->dataContext(); |
| if (dataContext) |
| { |
| lua_newrive<ScriptedDataContext>(state, state, dataContext); |
| return 1; |
| } |
| } |
| m_missingRequestedData = true; |
| return 0; |
| } |
| |
| static int context_namecall(lua_State* L) |
| { |
| int atom; |
| const char* str = lua_namecallatom(L, &atom); |
| if (str != nullptr) |
| { |
| auto scriptedContext = lua_torive<ScriptedContext>(L, 1); |
| if (scriptedContext->scriptedObject() == nullptr) |
| { |
| luaL_error(L, |
| "context:%s() called on a disposed context — the " |
| "context passed to init() must not be used after " |
| "init() returns", |
| str); |
| return 0; |
| } |
| switch (atom) |
| { |
| case (int)LuaAtoms::markNeedsUpdate: |
| { |
| auto scriptedObject = scriptedContext->scriptedObject(); |
| scriptedObject->markNeedsUpdate(); |
| return 0; |
| } |
| case (int)LuaAtoms::viewModel: |
| { |
| return scriptedContext->pushViewModel(L); |
| } |
| case (int)LuaAtoms::rootViewModel: |
| { |
| return scriptedContext->pushRootViewModel(L); |
| } |
| case (int)LuaAtoms::image: |
| { |
| const char* imageName = luaL_checkstring(L, 2); |
| |
| // First, try to find the image from the file's assets (runtime) |
| auto scriptedObject = scriptedContext->scriptedObject(); |
| auto scriptAsset = scriptedObject->scriptAsset(); |
| if (scriptAsset != nullptr) |
| { |
| File* file = scriptAsset->file(); |
| if (file != nullptr) |
| { |
| // Find ImageAsset by name |
| auto assets = file->assets(); |
| for (const auto& asset : assets) |
| { |
| if (asset->is<ImageAsset>()) |
| { |
| ImageAsset* imageAsset = |
| asset->as<ImageAsset>(); |
| if (imageAsset->name() == imageName) |
| { |
| RenderImage* renderImage = |
| imageAsset->renderImage(); |
| if (renderImage != nullptr) |
| { |
| auto scriptedImage = |
| lua_newrive<ScriptedImage>(L); |
| // ref_rcp properly refs the RenderImage |
| // for the rcp<>. When ScriptedImage is |
| // GC'd, rcp<> destructor will deref() |
| scriptedImage->image = |
| ref_rcp(renderImage); |
| return 1; |
| } |
| } |
| } |
| } |
| } |
| } |
| |
| return 0; // return nil if not found |
| } |
| case (int)LuaAtoms::blob: |
| { |
| const char* blobName = luaL_checkstring(L, 2); |
| |
| auto scriptedObject = scriptedContext->scriptedObject(); |
| auto scriptAsset = scriptedObject->scriptAsset(); |
| if (scriptAsset != nullptr) |
| { |
| File* file = scriptAsset->file(); |
| if (file != nullptr) |
| { |
| auto assets = file->assets(); |
| for (const auto& asset : assets) |
| { |
| if (asset->is<BlobAsset>()) |
| { |
| BlobAsset* blobAsset = asset->as<BlobAsset>(); |
| if (blobAsset->name() == blobName) |
| { |
| auto bytes = blobAsset->bytes(); |
| if (!bytes.empty()) |
| { |
| auto scriptedBlob = |
| lua_newrive<ScriptedBlob>(L); |
| scriptedBlob->asset = ref_rcp( |
| static_cast<FileAsset*>(blobAsset)); |
| return 1; |
| } |
| } |
| } |
| } |
| } |
| } |
| |
| return 0; // return nil if not found |
| } |
| case (int)LuaAtoms::dataContext: |
| { |
| return scriptedContext->pushDataContext(L); |
| } |
| #ifdef WITH_RIVE_AUDIO |
| case (int)LuaAtoms::audio: |
| { |
| const char* audioName = luaL_checkstring(L, 2); |
| |
| auto scriptedObject = scriptedContext->scriptedObject(); |
| auto scriptAsset = scriptedObject->scriptAsset(); |
| if (scriptAsset != nullptr) |
| { |
| File* file = scriptAsset->file(); |
| if (file != nullptr) |
| { |
| auto assets = file->assets(); |
| for (const auto& asset : assets) |
| { |
| if (asset->is<AudioAsset>()) |
| { |
| AudioAsset* audioAsset = |
| asset->as<AudioAsset>(); |
| if (audioAsset->name() == audioName) |
| { |
| auto audioSource = |
| audioAsset->audioSource(); |
| if (audioSource != nullptr) |
| { |
| auto scriptedAudioSource = |
| lua_newrive<ScriptedAudioSource>(L); |
| scriptedAudioSource->source( |
| audioSource); |
| return 1; |
| } |
| } |
| } |
| } |
| } |
| } |
| |
| return 0; // return nil if not found |
| } |
| #endif |
| |
| case (int)LuaAtoms::canvas: |
| { |
| // context:canvas({ width = w, height = h, clearColor = c }) |
| // Descriptor is optional; missing or zero width/height yields |
| // a deferred canvas with no backing texture. Use :resize() to |
| // allocate once the real layout size is known. |
| uint32_t cw = 0; |
| uint32_t ch = 0; |
| if (!lua_isnoneornil(L, 2)) |
| { |
| luaL_checktype(L, 2, LUA_TTABLE); |
| lua_getfield(L, 2, "width"); |
| if (!lua_isnil(L, -1)) |
| cw = (uint32_t)luaL_checknumber(L, -1); |
| lua_pop(L, 1); |
| lua_getfield(L, 2, "height"); |
| if (!lua_isnil(L, -1)) |
| ch = (uint32_t)luaL_checknumber(L, -1); |
| lua_pop(L, 1); |
| } |
| #ifndef RIVE_CANVAS |
| (void)cw; |
| (void)ch; |
| luaL_error(L, "context:canvas() requires a RIVE_CANVAS build"); |
| return 0; |
| #else |
| auto* scriptingCtx = |
| static_cast<ScriptingContext*>(lua_getthreaddata(L)); |
| auto* renderCtx = static_cast<gpu::RenderContext*>( |
| scriptingCtx->renderContext()); |
| if (renderCtx == nullptr) |
| { |
| luaL_error( |
| L, |
| "context:canvas() requires a RenderContext — call " |
| "setRenderContext() first"); |
| return 0; |
| } |
| auto* handle = lua_newrive<ScriptedCanvas>(L); |
| handle->m_L = L; |
| handle->renderCtx = renderCtx; |
| |
| if (cw == 0 || ch == 0) |
| { |
| return 1; |
| } |
| |
| auto canvas = renderCtx->makeRenderCanvas(cw, ch); |
| if (!canvas) |
| { |
| luaL_error( |
| L, |
| "context:canvas() failed to create RenderCanvas"); |
| return 0; |
| } |
| handle->canvas = std::move(canvas); |
| // Create a ScriptedImage backed by canvas->renderImage() so |
| // the script can composite it with renderer:drawImage() |
| auto* img = lua_newrive<ScriptedImage>(L); |
| img->image = ref_rcp( |
| static_cast<RenderImage*>(handle->canvas->renderImage())); |
| handle->m_imageRef = lua_ref(L, -1); |
| lua_pop(L, 1); // pop image, handle remains on top |
| return 1; |
| #endif |
| } |
| case (int)LuaAtoms::gpuCanvas: |
| { |
| // context:gpuCanvas({ width = w, height = h }) |
| // Descriptor is optional; missing or zero width/height yields |
| // a deferred canvas with no backing texture. Use :resize() to |
| // allocate once the real layout size is known. |
| uint32_t gw = 0; |
| uint32_t gh = 0; |
| if (!lua_isnoneornil(L, 2)) |
| { |
| luaL_checktype(L, 2, LUA_TTABLE); |
| lua_getfield(L, 2, "width"); |
| if (!lua_isnil(L, -1)) |
| gw = (uint32_t)luaL_checknumber(L, -1); |
| lua_pop(L, 1); |
| lua_getfield(L, 2, "height"); |
| if (!lua_isnil(L, -1)) |
| gh = (uint32_t)luaL_checknumber(L, -1); |
| lua_pop(L, 1); |
| } |
| #if !defined(RIVE_CANVAS) || !defined(RIVE_ORE) |
| (void)gw; |
| (void)gh; |
| luaL_error(L, |
| "context:gpuCanvas() requires a RIVE_CANVAS + " |
| "RIVE_ORE build"); |
| return 0; |
| #else |
| auto* gpuScriptingCtx = |
| static_cast<ScriptingContext*>(lua_getthreaddata(L)); |
| if (gpuScriptingCtx->gpuCanvasDeferOnly()) |
| { |
| // Headless detection (editor method-detection VM): there is |
| // no real RenderContext/GPU device. Hand back a deferred |
| // canvas with no backing texture regardless of requested |
| // size, so a generator that creates a sized canvas at |
| // construction runs without reaching makeRenderCanvas. |
| auto* handle = lua_newrive<ScriptedGPUCanvas>(L); |
| handle->m_L = L; |
| handle->renderCtx = nullptr; |
| return 1; |
| } |
| auto* gpuRenderCtx = static_cast<gpu::RenderContext*>( |
| gpuScriptingCtx->renderContext()); |
| if (gpuRenderCtx == nullptr) |
| { |
| luaL_error( |
| L, |
| "context:gpuCanvas() requires a RenderContext — call " |
| "setRenderContext() first"); |
| return 0; |
| } |
| auto* oreCtx = |
| static_cast<ore::Context*>(gpuScriptingCtx->oreContext()); |
| if (oreCtx == nullptr) |
| { |
| luaL_error( |
| L, |
| "context:gpuCanvas() requires a GPU context — call " |
| "scriptingWorkspaceSetOreContext() before requestVM()"); |
| return 0; |
| } |
| auto* handle = lua_newrive<ScriptedGPUCanvas>(L); |
| handle->m_L = L; |
| handle->renderCtx = gpuRenderCtx; |
| |
| if (gw == 0 || gh == 0) |
| { |
| return 1; |
| } |
| |
| auto canvas = gpuRenderCtx->makeRenderCanvas(gw, gh); |
| if (!canvas) |
| { |
| luaL_error( |
| L, |
| "context:gpuCanvas() failed to create RenderCanvas"); |
| return 0; |
| } |
| auto colorView = oreCtx->wrapCanvasTexture(canvas.get()); |
| if (!colorView) |
| { |
| luaL_error( |
| L, |
| "context:gpuCanvas() failed to wrap canvas texture"); |
| return 0; |
| } |
| handle->canvas = std::move(canvas); |
| handle->oreColorView = std::move(colorView); |
| |
| auto* img = lua_newrive<ScriptedImage>(L); |
| img->image = ref_rcp( |
| static_cast<RenderImage*>(handle->canvas->renderImage())); |
| handle->m_imageRef = lua_ref(L, -1); |
| lua_pop(L, 1); // pop image, handle remains on top |
| return 1; |
| #endif |
| } |
| case (int)LuaAtoms::features: |
| return lua_push_gpu_features(L); |
| |
| case (int)LuaAtoms::shader: |
| { |
| #if defined(RIVE_CANVAS) && defined(RIVE_ORE) |
| const char* shaderName = luaL_checkstring(L, 2); |
| |
| // Runtime path: search file->assets() for a ShaderAsset |
| // with the matching name. |
| ShaderAsset* fileAsset = nullptr; |
| auto scriptedObject = scriptedContext->scriptedObject(); |
| auto scriptAsset = scriptedObject->scriptAsset(); |
| if (scriptAsset != nullptr) |
| { |
| File* file = scriptAsset->file(); |
| if (file != nullptr) |
| { |
| for (const auto& asset : file->assets()) |
| { |
| if (asset->is<ShaderAsset>()) |
| { |
| auto* sa = asset->as<ShaderAsset>(); |
| // match folderPath/name or bare name |
| const std::string& fp = sa->folderPath(); |
| if (sa->name() == shaderName || |
| (!fp.empty() && |
| fp + "/" + sa->name() == shaderName)) |
| { |
| fileAsset = sa; |
| break; |
| } |
| } |
| } |
| } |
| } |
| |
| auto* scriptingCtx = |
| static_cast<ScriptingContext*>(lua_getthreaddata(L)); |
| auto* scripted = lua_newrive<ScriptedShader>(L); |
| if (lua_gpu_load_shader_by_name(scripted, |
| scriptingCtx, |
| shaderName, |
| fileAsset)) |
| { |
| return 1; |
| } |
| lua_pop(L, 1); |
| return 0; // return nil, shader not found or compile failed |
| #else |
| return 0; |
| #endif |
| } |
| |
| case (int)LuaAtoms::decodeImage: |
| { |
| // Defined in lua_image_decode.cpp. |
| extern int context_decodeImage_impl(lua_State * L); |
| return context_decodeImage_impl(L); |
| } |
| |
| default: |
| break; |
| } |
| } |
| |
| luaL_error(L, |
| "%s is not a valid method of %s", |
| str, |
| ScriptedContext::luaName); |
| return 0; |
| } |
| |
| int luaopen_rive_contex(lua_State* L) |
| { |
| { |
| lua_register_rive<ScriptedContext>(L); |
| |
| lua_pushcfunction(L, context_namecall, nullptr); |
| lua_setfield(L, -2, "__namecall"); |
| |
| lua_setreadonly(L, -1, true); |
| lua_pop(L, 1); // pop the metatable |
| } |
| return 0; |
| } |
| |
| #endif |