| #ifndef _RIVE_GAMEPAD_INPUT_HPP_ | |
| #define _RIVE_GAMEPAD_INPUT_HPP_ | |
| #include "rive/generated/inputs/gamepad_input_base.hpp" | |
| #include "rive/inputs/gamepad_button_phase.hpp" | |
| #include "rive/inputs/gamepad_input_kind.hpp" | |
| namespace rive | |
| { | |
| class GamepadInput : public GamepadInputBase | |
| { | |
| public: | |
| StatusCode import(ImportStack& importStack) override; | |
| }; | |
| } // namespace rive | |
| #endif |