| #ifndef _RIVE_GAMEPAD_BUTTON_PHASE_HPP_ |
| #define _RIVE_GAMEPAD_BUTTON_PHASE_HPP_ |
| |
| #include <cstdint> |
| |
| namespace rive |
| { |
| /// Bitmask for \c GamepadInputBase::buttonPhase() — which button transitions a |
| /// gamepad listener input matches. Only meaningful when the input's `kind` is |
| /// `GamepadInputKind::button`. |
| struct GamepadButtonPhaseMask |
| { |
| /// Button transitioned to pressed (value >= 0.5). |
| static constexpr uint32_t down = 1u << 0; |
| /// Button transitioned to released (value < 0.5). |
| static constexpr uint32_t up = 1u << 1; |
| static constexpr uint32_t all = down | up; |
| }; |
| } // namespace rive |
| |
| #endif |