| #ifndef _RIVE_INTERPOLATING_KEY_FRAME_HPP_ |
| #define _RIVE_INTERPOLATING_KEY_FRAME_HPP_ |
| #include "rive/generated/animation/interpolating_keyframe_base.hpp" |
| |
| namespace rive |
| { |
| class KeyFrameInterpolator; |
| class LinearAnimationInstance; |
| class InterpolatingKeyFrame : public InterpolatingKeyFrameBase |
| { |
| public: |
| inline KeyFrameInterpolator* interpolator() const { return m_interpolator; } |
| |
| /// Returns the interpolator that should run for this keyframe given the |
| /// LAI context. For ScriptedInterpolators this resolves to the per-(LAI, |
| /// keyframe) stateful clone; for everything else (or when context is |
| /// null) it returns the shared `m_interpolator`. Defined out-of-line so |
| /// the header doesn't have to drag in linear_animation_instance.hpp. |
| KeyFrameInterpolator* effectiveInterpolator( |
| const LinearAnimationInstance* context) const; |
| |
| virtual void apply(Core* object, int propertyKey, float mix) = 0; |
| virtual void applyInterpolation( |
| Core* object, |
| int propertyKey, |
| float seconds, |
| const KeyFrame* nextFrame, |
| float mix, |
| const LinearAnimationInstance* context = nullptr) = 0; |
| StatusCode onAddedDirty(CoreContext* context) override; |
| |
| private: |
| KeyFrameInterpolator* m_interpolator = nullptr; |
| }; |
| } // namespace rive |
| |
| #endif |