| #include "rive/animation/system_state_instance.hpp" | |
| using namespace rive; | |
| SystemStateInstance::SystemStateInstance(const LayerState* layerState, ArtboardInstance* instance) : | |
| StateInstance(layerState) | |
| {} | |
| void SystemStateInstance::advance(float seconds, StateMachineInstance* stateMachineInstance) {} | |
| void SystemStateInstance::apply(float mix) {} | |
| bool SystemStateInstance::keepGoing() const { return false; } |