#include "rive/animation/system_state_instance.hpp" | |
using namespace rive; | |
SystemStateInstance::SystemStateInstance(const LayerState* layerState, ArtboardInstance* instance) : | |
StateInstance(layerState) {} | |
void SystemStateInstance::advance(float seconds, Span<SMIInput*>) {} | |
void SystemStateInstance::apply(float mix) {} | |
bool SystemStateInstance::keepGoing() const { return false; } |