#include "rive/animation/keyframe_id.hpp" | |
#include "rive/generated/core_registry.hpp" | |
using namespace rive; | |
void KeyFrameId::apply(Core* object, int propertyKey, float mix) { | |
CoreRegistry::setUint(object, propertyKey, value()); | |
} | |
void KeyFrameId::applyInterpolation( | |
Core* object, int propertyKey, float currentTime, const KeyFrame* nextFrame, float mix) { | |
CoreRegistry::setUint(object, propertyKey, value()); | |
} |