blob: 3ad62643a92ec68f1b2abefcd7c6a19891bbb46e [file] [log] [blame]
/*
* Copyright 2025 Rive
*/
#ifdef @FRAGMENT
layout(input_attachment_index = 0,
#ifdef @INPUT_ATTACHMENT_BINDING
binding = @INPUT_ATTACHMENT_BINDING,
#else
binding = 0,
#endif
set = PLS_TEXTURE_BINDINGS_SET) uniform lowp subpassInput
inputAttachment;
layout(location = 0) out half4 outputColor;
void main() { outputColor = subpassLoad(inputAttachment); }
#endif