blob: d29fc451c51d2994576e32ea621ca310278644ef [file] [log] [blame]
/*
* Copyright 2023 Rive
*/
#ifdef @VERTEX
ATTR_BLOCK_BEGIN(PositionAttr)
ATTR(0, float2, @a_position);
ATTR_BLOCK_END
ATTR_BLOCK_BEGIN(UVAttr)
ATTR(1, float2, @a_texCoord);
ATTR_BLOCK_END
#endif
VARYING_BLOCK_BEGIN
NO_PERSPECTIVE VARYING(0, float2, v_texCoord);
#ifdef @ENABLE_CLIPPING
@OPTIONALLY_FLAT VARYING(1, half, v_clipID);
#endif
#if defined(@ENABLE_CLIP_RECT) && !defined(@RENDER_MODE_MSAA)
NO_PERSPECTIVE VARYING(2, float4, v_clipRect);
#endif
VARYING_BLOCK_END
#ifdef @VERTEX
VERTEX_TEXTURE_BLOCK_BEGIN
VERTEX_TEXTURE_BLOCK_END
IMAGE_MESH_VERTEX_MAIN(@drawVertexMain,
PositionAttr,
position,
UVAttr,
uv,
_vertexID)
{
ATTR_UNPACK(_vertexID, position, @a_position, float2);
ATTR_UNPACK(_vertexID, uv, @a_texCoord, float2);
VARYING_INIT(v_texCoord, float2);
#ifdef @ENABLE_CLIPPING
VARYING_INIT(v_clipID, half);
#endif
#if defined(@ENABLE_CLIP_RECT) && !defined(@RENDER_MODE_MSAA)
VARYING_INIT(v_clipRect, float4);
#endif
float2 vertexPosition =
MUL(make_float2x2(imageDrawUniforms.viewMatrix), @a_position) +
imageDrawUniforms.translate;
v_texCoord = @a_texCoord;
#ifdef @ENABLE_CLIPPING
if (@ENABLE_CLIPPING)
{
v_clipID = id_bits_to_f16(imageDrawUniforms.clipID,
uniforms.pathIDGranularity);
}
#endif
#ifdef @ENABLE_CLIP_RECT
if (@ENABLE_CLIP_RECT)
{
#ifndef @RENDER_MODE_MSAA
v_clipRect = find_clip_rect_coverage_distances(
make_float2x2(imageDrawUniforms.clipRectInverseMatrix),
imageDrawUniforms.clipRectInverseTranslate,
vertexPosition CLIP_CONTEXT_UNPACK);
#else
set_clip_rect_plane_distances(
make_float2x2(imageDrawUniforms.clipRectInverseMatrix),
imageDrawUniforms.clipRectInverseTranslate,
vertexPosition CLIP_CONTEXT_UNPACK);
#endif
}
#endif // ENABLE_CLIP_RECT
float4 pos = RENDER_TARGET_COORD_TO_CLIP_COORD(vertexPosition);
#ifdef @POST_INVERT_Y
pos.y = -pos.y;
#endif
#ifdef @RENDER_MODE_MSAA
pos.z = normalize_z_index(imageDrawUniforms.zIndex);
#endif
VARYING_PACK(v_texCoord);
#ifdef @ENABLE_CLIPPING
VARYING_PACK(v_clipID);
#endif
#if defined(@ENABLE_CLIP_RECT) && !defined(@RENDER_MODE_MSAA)
VARYING_PACK(v_clipRect);
#endif
EMIT_VERTEX(pos);
}
#endif