| /* |
| * Copyright 2023 Rive |
| */ |
| |
| #include "rive/renderer/gl/render_context_gl_impl.hpp" |
| |
| #include "rive/renderer/gl/load_store_actions_ext.hpp" |
| #include "rive/renderer/gl/gl_utils.hpp" |
| #include "rive/renderer/gl/render_target_gl.hpp" |
| #include "shaders/constants.glsl" |
| #include <map> |
| #include <sstream> |
| |
| #include "generated/shaders/pls_load_store_ext.glsl.exports.h" |
| |
| namespace rive::gpu |
| { |
| // Wraps an EXT_shader_pixel_local_storage load/store program, described by a |
| // set of LoadStoreActions. |
| class PLSLoadStoreProgram |
| { |
| public: |
| PLSLoadStoreProgram(const PLSLoadStoreProgram&) = delete; |
| PLSLoadStoreProgram& operator=(const PLSLoadStoreProgram&) = delete; |
| |
| PLSLoadStoreProgram(LoadStoreActionsEXT actions, |
| GLuint vertexShader, |
| gpu::ShaderFeatures combinedShaderFeatures, |
| rcp<GLState> state) : |
| m_state(std::move(state)) |
| { |
| m_id = glCreateProgram(); |
| glAttachShader(m_id, vertexShader); |
| |
| std::ostringstream glsl; |
| glsl << "#version 300 es\n"; |
| glsl << "#define " GLSL_FRAGMENT "\n"; |
| BuildLoadStoreEXTGLSL(glsl, actions); |
| GLuint fragmentShader = |
| glutils::CompileRawGLSL(GL_FRAGMENT_SHADER, glsl.str().c_str()); |
| glAttachShader(m_id, fragmentShader); |
| glDeleteShader(fragmentShader); |
| |
| glutils::LinkProgram(m_id); |
| if (actions & LoadStoreActionsEXT::clearColor) |
| { |
| m_colorClearUniLocation = |
| glGetUniformLocation(m_id, GLSL_clearColor); |
| } |
| } |
| |
| ~PLSLoadStoreProgram() { m_state->deleteProgram(m_id); } |
| |
| GLuint id() const { return m_id; } |
| GLint clearColorUniLocation() const { return m_colorClearUniLocation; } |
| |
| private: |
| GLuint m_id; |
| GLint m_colorClearUniLocation = -1; |
| const rcp<GLState> m_state; |
| }; |
| |
| class RenderContextGLImpl::PLSImplEXTNative |
| : public RenderContextGLImpl::PixelLocalStorageImpl |
| { |
| public: |
| PLSImplEXTNative(const GLCapabilities& capabilities) : |
| m_capabilities(capabilities) |
| {} |
| |
| ~PLSImplEXTNative() |
| { |
| if (m_plsLoadStoreVertexShader != 0) |
| { |
| glDeleteShader(m_plsLoadStoreVertexShader); |
| } |
| m_state->deleteVAO(m_plsLoadStoreVAO); |
| } |
| |
| void init(rcp<GLState> state) override { m_state = std::move(state); } |
| |
| void getSupportedInterlockModes( |
| const GLCapabilities& capabilities, |
| PlatformFeatures* platformFeatures) const override |
| { |
| assert(capabilities.EXT_shader_pixel_local_storage); |
| platformFeatures->supportsRasterOrderingMode = true; |
| platformFeatures->supportsClockwiseMode = true; |
| platformFeatures->supportsClockwiseFixedFunctionMode = |
| capabilities.EXT_shader_pixel_local_storage2; |
| } |
| |
| void applyPipelineStateOverrides( |
| const DrawBatch&, |
| const FlushDescriptor& desc, |
| const PlatformFeatures&, |
| PipelineState* pipelineState) const override |
| { |
| // Vivo Y21 and Oppo Reno 3 Pro both disable writes to pixel local |
| // storage when the color mask is off; just leave the color mask enabled |
| // in EXT_shader_pixel_local_storage mode. |
| pipelineState->colorWriteEnabled = true; |
| } |
| |
| void activatePixelLocalStorage(RenderContextGLImpl* impl, |
| const FlushDescriptor& desc) override |
| { |
| assert(impl->m_capabilities.EXT_shader_pixel_local_storage); |
| assert(impl->m_capabilities.EXT_shader_framebuffer_fetch || |
| impl->m_capabilities.ARM_shader_framebuffer_fetch); |
| |
| auto renderTarget = static_cast<RenderTargetGL*>(desc.renderTarget); |
| renderTarget->bindDestinationFramebuffer(GL_FRAMEBUFFER); |
| if (desc.fixedFunctionColorOutput) |
| { |
| // We need EXT_shader_pixel_local_storage2 for |
| // fixedFunctionColorOutput. |
| assert(impl->m_capabilities.EXT_shader_pixel_local_storage2); |
| assert(desc.interlockMode == gpu::InterlockMode::clockwise); |
| assert(!(desc.combinedShaderFeatures & |
| gpu::ShaderFeatures::ENABLE_ADVANCED_BLEND)); |
| glFramebufferPixelLocalStorageSizeEXT(GL_FRAMEBUFFER, |
| 2 * sizeof(uint32_t)); |
| } |
| else if (impl->m_capabilities.usePixelLocalStorage2AsWorkaround) |
| { |
| // PowerVR Rogue GE8300, OpenGL ES 3.2 build 1.10@5187610 has severe |
| // pixel local storage corruption issues with our renderer. Using |
| // the EXT_shader_pixel_local_storage2 API to set the size is an |
| // apparent workaround that comes with worse performance and other, |
| // less severe visual artifacts. |
| assert(impl->m_capabilities.EXT_shader_pixel_local_storage2); |
| glFramebufferPixelLocalStorageSizeEXT(GL_FRAMEBUFFER, |
| PLS_PLANE_COUNT * |
| sizeof(uint32_t)); |
| } |
| glEnable(GL_SHADER_PIXEL_LOCAL_STORAGE_EXT); |
| |
| m_state->setPipelineState(gpu::COLOR_ONLY_PIPELINE_STATE); |
| if (desc.fixedFunctionColorOutput) |
| { |
| // Clear the main framebuffer. |
| float cc[4]; |
| UnpackColorToRGBA32FPremul(desc.colorClearValue, cc); |
| glClearColor(cc[0], cc[1], cc[2], cc[3]); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| // Clear PLS using the EXT_shader_pixel_local_storage2 API. |
| assert(impl->m_capabilities.EXT_shader_pixel_local_storage2); |
| GLuint plsClearValues[2] = { |
| desc.coverageClearValue, |
| /*clipClearValue=*/0u, |
| }; |
| glClearPixelLocalStorageuiEXT(0, 2, plsClearValues); |
| } |
| else |
| { |
| // EXT_shader_pixel_local_storage doesn't have an initialization |
| // API. Initialize PLS by drawing a fullscreen quad. |
| std::array<float, 4> clearColor4f; |
| LoadStoreActionsEXT actions = |
| BuildLoadActionsEXT(desc, &clearColor4f); |
| const PLSLoadStoreProgram& plsProgram = |
| findLoadStoreProgram(actions, desc.combinedShaderFeatures); |
| m_state->bindProgram(plsProgram.id()); |
| if (plsProgram.clearColorUniLocation() >= 0) |
| { |
| glUniform4fv(plsProgram.clearColorUniLocation(), |
| 1, |
| clearColor4f.data()); |
| } |
| m_state->bindVAO(m_plsLoadStoreVAO); |
| glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| } |
| } |
| |
| void deactivatePixelLocalStorage(RenderContextGLImpl* impl, |
| const FlushDescriptor& desc) override |
| { |
| if (!desc.fixedFunctionColorOutput) |
| { |
| // EXT_shader_pixel_local_storage doesn't support concurrent |
| // rendering to PLS and the framebuffer. Now that we're done, issue |
| // a fullscreen draw that transfers the color information from PLS |
| // to the main framebuffer. |
| LoadStoreActionsEXT actions = LoadStoreActionsEXT::storeColor; |
| m_state->bindProgram( |
| findLoadStoreProgram(actions, desc.combinedShaderFeatures) |
| .id()); |
| m_state->bindVAO(m_plsLoadStoreVAO); |
| m_state->setPipelineState(gpu::COLOR_ONLY_PIPELINE_STATE); |
| glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| } |
| |
| glDisable(GL_SHADER_PIXEL_LOCAL_STORAGE_EXT); |
| } |
| |
| void pushShaderDefines(gpu::InterlockMode, |
| std::vector<const char*>* defines) const override |
| { |
| defines->push_back(GLSL_PLS_IMPL_EXT_NATIVE); |
| } |
| |
| private: |
| const PLSLoadStoreProgram& findLoadStoreProgram( |
| LoadStoreActionsEXT actions, |
| gpu::ShaderFeatures combinedShaderFeatures) |
| { |
| if (m_plsLoadStoreVertexShader == 0) |
| { |
| std::ostringstream glsl; |
| glsl << "#version 300 es\n"; |
| glsl << "#define " GLSL_VERTEX "\n"; |
| BuildLoadStoreEXTGLSL(glsl, LoadStoreActionsEXT::none); |
| m_plsLoadStoreVertexShader = |
| glutils::CompileRawGLSL(GL_VERTEX_SHADER, glsl.str().c_str()); |
| glGenVertexArrays(1, &m_plsLoadStoreVAO); |
| } |
| |
| const uint32_t programKey = static_cast<uint32_t>(actions); |
| return m_plsLoadStorePrograms |
| .try_emplace(programKey, |
| actions, |
| m_plsLoadStoreVertexShader, |
| combinedShaderFeatures, |
| m_state) |
| .first->second; |
| } |
| |
| const GLCapabilities m_capabilities; |
| std::map<uint32_t, PLSLoadStoreProgram> m_plsLoadStorePrograms; |
| GLuint m_plsLoadStoreVertexShader = 0; |
| GLuint m_plsLoadStoreVAO = 0; |
| rcp<GLState> m_state; |
| }; |
| |
| std::unique_ptr<RenderContextGLImpl::PixelLocalStorageImpl> |
| RenderContextGLImpl::MakePLSImplEXTNative(const GLCapabilities& capabilities) |
| { |
| return std::make_unique<PLSImplEXTNative>(capabilities); |
| } |
| } // namespace rive::gpu |