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#ifndef _RIVE_LISTENER_BOOL_CHANGE_HPP_
#define _RIVE_LISTENER_BOOL_CHANGE_HPP_
#include "rive/generated/animation/listener_bool_change_base.hpp"
namespace rive {
class ListenerBoolChange : public ListenerBoolChangeBase {
public:
bool validateInputType(const StateMachineInput* input) const override;
void perform(StateMachineInstance* stateMachineInstance, Vec2D position) const override;
};
} // namespace rive
#endif