blob: d6b2d0f225ab92bd0a5e4c667fd21aa5099f698b [file] [log] [blame]
#include "rive/animation/animation_state_instance.hpp"
#include "rive/animation/animation_state.hpp"
using namespace rive;
AnimationStateInstance::AnimationStateInstance(const AnimationState* state) :
StateInstance(state),
m_AnimationInstance(state->animation()),
m_KeepGoing(true)
{
}
void AnimationStateInstance::advance(float seconds, SMIInput** inputs)
{
m_KeepGoing = m_AnimationInstance.advance(seconds);
}
void AnimationStateInstance::apply(Artboard* artboard, float mix)
{
m_AnimationInstance.apply(artboard, mix);
}
bool AnimationStateInstance::keepGoing() const { return m_KeepGoing; }