#include "rive/animation/nested_linear_animation.hpp" | |
#include "rive/animation/linear_animation_instance.hpp" | |
using namespace rive; | |
NestedLinearAnimation::~NestedLinearAnimation() { delete m_AnimationInstance; } | |
void NestedLinearAnimation::initializeAnimation(Artboard* artboard) { | |
assert(m_AnimationInstance == nullptr); | |
m_AnimationInstance = new LinearAnimationInstance(artboard->animation(animationId()), artboard); | |
} |