| /* |
| * Copyright 2024 Rive |
| */ |
| |
| #include "../src/intersection_board.hpp" |
| #include "common/intersection_board_reference_impl.hpp" |
| #include <catch.hpp> |
| |
| namespace rive::gpu |
| { |
| template <typename T> |
| uint16_t find_standalone_max_group_index(T& impl, int4 ltrb) |
| { |
| return simd::reduce_max(impl.findMaxIntersectingGroupIndex(ltrb, 0)); |
| } |
| |
| template <typename T> |
| void check_simple_intersections(T& impl, int top, int left) |
| { |
| impl.reset(top, left, 0); |
| CHECK(find_standalone_max_group_index(impl, int4{-1, -1, 10, 10}) == 0); |
| impl.addRectangle(int4{-1, -1, 10, 10}, 1); |
| CHECK(find_standalone_max_group_index(impl, int4{-1, -1, 10, 10}) == 1); |
| |
| impl.reset(top, left, 3); |
| CHECK(find_standalone_max_group_index(impl, int4{-1, -1, 10, 10}) == 3); |
| impl.addRectangle(int4{-1, -1, 10, 10}, 4); |
| CHECK(find_standalone_max_group_index(impl, int4{-1, -1, 10, 10}) == 4); |
| impl.addRectangle(int4{10, 10, 100, 100}, 5); |
| CHECK(find_standalone_max_group_index(impl, int4{-1, -1, 10, 10}) == 4); |
| CHECK(find_standalone_max_group_index(impl, int4{-1, -1, 11, 10}) == 4); |
| CHECK(find_standalone_max_group_index(impl, int4{-1, -1, 10, 11}) == 4); |
| CHECK(find_standalone_max_group_index(impl, int4{-1, -1, 11, 10}) == 4); |
| CHECK(find_standalone_max_group_index(impl, int4{-1, -1, 11, 11}) == 5); |
| impl.addRectangle(int4{9, 10, 100, 100}, 6); |
| CHECK(find_standalone_max_group_index(impl, int4{-1, -1, 10, 10}) == 4); |
| impl.addRectangle(int4{10, 9, 100, 100}, 7); |
| CHECK(find_standalone_max_group_index(impl, int4{-1, -1, 10, 10}) == 4); |
| impl.addRectangle(int4{9, 9, 100, 100}, 8); |
| CHECK(find_standalone_max_group_index(impl, int4{-1, -1, 10, 10}) == 8); |
| } |
| |
| template <typename T> void check_maximal_rectangles(T& impl) |
| { |
| impl.reset(0, 0, 0); |
| CHECK(find_standalone_max_group_index(impl, int4{-1, -1, 10, 10}) == 0); |
| impl.addRectangle(int4{-1, -1, 10, 10}, 3); |
| CHECK(find_standalone_max_group_index(impl, int4{-1, -1, 10, 10}) == 3); |
| |
| CHECK(find_standalone_max_group_index(impl, int4{0, 0, 255, 255}) == 3); |
| impl.addRectangle(int4{0, 0, 255, 255}, 7); |
| CHECK(find_standalone_max_group_index(impl, int4{1, 1, 2, 2}) == 7); |
| CHECK(find_standalone_max_group_index(impl, int4{0, 0, 255, 255}) == 7); |
| |
| CHECK(find_standalone_max_group_index(impl, int4{-999, -999, 999, 999}) == |
| 7); |
| impl.addRectangle(int4{-999, -999, 999, 999}, 6000); |
| CHECK(find_standalone_max_group_index(impl, int4{1, 1, 2, 2}) == 6000); |
| CHECK(find_standalone_max_group_index(impl, int4{-999, -999, 999, 999}) == |
| 6000); |
| } |
| |
| template <typename T> void check_maximal_group_ids(T& impl) |
| { |
| impl.reset(0, 0, 32767); |
| CHECK(find_standalone_max_group_index(impl, int4{59, 131, 205, 181}) == |
| 32767); |
| |
| impl.reset(0, 0, 32764); |
| CHECK(find_standalone_max_group_index(impl, int4{59, 131, 205, 181}) == |
| 32764); |
| impl.addRectangle(int4{59, 131, 205, 181}, 32765); |
| CHECK(find_standalone_max_group_index(impl, int4{79, -90, 182, 324}) == |
| 32765); |
| impl.addRectangle(int4{79, -90, 182, 324}, 32766); |
| CHECK(find_standalone_max_group_index(impl, int4{145, 93, 166, 214}) == |
| 32766); |
| impl.addRectangle(int4{145, 93, 166, 214}, 32767); |
| CHECK(find_standalone_max_group_index(impl, int4{12, -133, 104, 1}) == |
| 32766); |
| CHECK(find_standalone_max_group_index(impl, int4{12, -133, 104, 328}) == |
| 32766); |
| CHECK(find_standalone_max_group_index(impl, int4{12, -133, 150, 328}) == |
| 32767); |
| } |
| |
| static int rand_range(int min, int max) |
| { |
| int mag = max - min + 1; |
| return (rand() % mag) + min; |
| } |
| |
| void check_multiple_rectangles(IntersectionBoardReferenceImpl& ref, |
| IntersectionTile& fast, |
| int maxSize, |
| size_t n) |
| { |
| int tileLeft = rand() % 6000 - 3000; |
| int tileTop = rand() % 6000 - 3000; |
| uint16_t baseline = rand() % 10; |
| ref.reset(tileLeft, tileTop, baseline); |
| fast.reset(tileLeft, tileTop, baseline); |
| |
| for (size_t i = 0; i < n; ++i) |
| { |
| int width = (rand() % maxSize) + 1; |
| int height = (rand() % maxSize) + 1; |
| int l = tileLeft + rand_range(-width + 1, 254); |
| int t = tileTop + rand_range(-height + 1, 254); |
| int4 ltrb = {l, t, l + width, t + height}; |
| uint16_t idx = find_standalone_max_group_index(ref, ltrb); |
| uint16_t fastIdx = find_standalone_max_group_index(fast, ltrb); |
| CHECK(fastIdx == idx); |
| ref.addRectangle(ltrb, idx + 1); |
| fast.addRectangle(ltrb, fastIdx + 1); |
| } |
| } |
| |
| TEST_CASE("IntersectionTile", "IntersectionBoard") |
| { |
| IntersectionBoardReferenceImpl ref; |
| IntersectionTile fast; |
| check_simple_intersections(ref, 0, 0); |
| check_simple_intersections(fast, 0, 0); |
| check_simple_intersections(ref, -100, -65); |
| check_simple_intersections(fast, -100, -65); |
| check_simple_intersections(ref, 8, 7); |
| check_simple_intersections(fast, 8, 7); |
| |
| check_maximal_rectangles(ref); |
| check_maximal_rectangles(fast); |
| |
| check_maximal_group_ids(ref); |
| check_maximal_group_ids(fast); |
| |
| srand(0); |
| check_multiple_rectangles(ref, fast, 32, 1000); |
| check_multiple_rectangles(ref, fast, 1, 1000); |
| check_multiple_rectangles(ref, fast, 65, 1000); |
| check_multiple_rectangles(ref, fast, 200, 1000); |
| check_multiple_rectangles(ref, fast, 255, 1000); |
| check_multiple_rectangles(ref, |
| fast, |
| 500, |
| 1000); // Exercise maximal rectangles. |
| check_multiple_rectangles(ref, |
| fast, |
| 1000, |
| 1000); // Exercise maximal rectangles. |
| } |
| |
| template <typename T> void check_intersection_board_corner_cases(T& impl) |
| { |
| impl.resizeAndReset(1000, 1000); |
| CHECK(impl.addRectangle(int4{1, 1, 800, 600}) == 1); |
| CHECK(impl.addRectangle(int4{799, 599, 999, 999}) == 2); |
| const int32_t kMax32i = std::numeric_limits<int32_t>::max(); |
| const int32_t kMin32i = std::numeric_limits<int32_t>::min(); |
| CHECK(impl.addRectangle(int4{kMin32i, kMin32i, kMax32i, kMax32i}) == 3); |
| |
| // Check tile boundaries. |
| impl.resizeAndReset(800, 600); |
| CHECK(impl.addRectangle(int4{254, 254, 256, 256}) == 1); |
| CHECK(impl.addRectangle(int4{254, 254, 255, 255}) == 2); |
| CHECK(impl.addRectangle(int4{255, 0, 510, 255}) == 2); |
| CHECK(impl.addRectangle(int4{255, 255, 256, 510}) == 2); |
| CHECK(impl.addRectangle(int4{0, 255, 255, 256}) == 2); |
| CHECK(impl.addRectangle(int4{0, 0, 800, 600}) == 3); |
| |
| // Check tiles that stretch offscreen. |
| impl.resizeAndReset(1600, 1200); |
| CHECK(impl.addRectangle(int4{-10000, 500, 10000, 501}) == 1); |
| CHECK(impl.addRectangle(int4{8, -10000, 9, 10000}) == 2); |
| CHECK(impl.addRectangle(int4{-10000, 0, 10000, 1}) == 3); |
| CHECK(impl.addRectangle( |
| int4{-999999999, -999999999, 999999999, 999999999}) == 4); |
| CHECK(impl.addRectangle(int4{1, 2, 3, 4}) == 5); |
| } |
| |
| void check_intersection_board_random_rectangles(int maxSize, size_t n) |
| { |
| IntersectionBoardReferenceImpl ref; |
| IntersectionBoard fast; |
| |
| ref.resizeAndReset(3840, 2160); |
| fast.resizeAndReset(3840, 2160); |
| |
| for (size_t i = 0; i < n; ++i) |
| { |
| int width = (rand() % maxSize) + 1; |
| int height = (rand() % maxSize) + 1; |
| int l = rand_range(-width + 1, 3840 - 1); |
| int t = rand_range(-height + 1, 2160 - 1); |
| int4 ltrb = {l, t, l + width, t + height}; |
| int16_t layerCount = rand() % 5 + 1; |
| int16_t refIdx = ref.addRectangle(ltrb); |
| for (int16_t i = 1; i < layerCount; ++i) |
| { |
| ref.addRectangle(ltrb); |
| } |
| CHECK(refIdx == fast.addRectangle(ltrb, layerCount)); |
| } |
| } |
| |
| void check_intersection_board_random_rectangles2(size_t n) |
| { |
| IntersectionBoardReferenceImpl ref; |
| IntersectionBoard fast; |
| |
| ref.resizeAndReset(3840, 2160); |
| fast.resizeAndReset(3840, 2160); |
| |
| for (size_t i = 0; i < n; ++i) |
| { |
| int4 box = |
| int4{rand(), rand(), rand(), rand()} % int4{3840, 2160, 3840, 2160}; |
| int4 ltrb; |
| ltrb.xy = simd::min(box.xy, box.zw); |
| ltrb.zw = simd::max(box.xy, box.zw); |
| ltrb.zw += 1; |
| CHECK(ref.addRectangle(ltrb) == fast.addRectangle(ltrb)); |
| } |
| } |
| |
| TEST_CASE("IntersectionBoard", "IntersectionBoard") |
| { |
| IntersectionBoardReferenceImpl ref; |
| IntersectionBoard fast; |
| |
| check_intersection_board_corner_cases(ref); |
| check_intersection_board_corner_cases(fast); |
| |
| // Offscreen and empty rectangles get discarded |
| fast.resizeAndReset(1000, 1000); |
| CHECK(fast.addRectangle({0, 0, 0, 1}) == 0); |
| CHECK(fast.addRectangle({0, 0, 1, 0}) == 0); |
| CHECK(fast.addRectangle({1000, 999, 1001, 1001}) == 0); |
| CHECK(fast.addRectangle({999, 1000, 1001, 1001}) == 0); |
| CHECK(fast.addRectangle({8, 8, 8, 9}) == 0); |
| CHECK(fast.addRectangle({8, 8, 9, 8}) == 0); |
| |
| srand(0); |
| check_intersection_board_random_rectangles(100, 1000); |
| check_intersection_board_random_rectangles(500, 1000); |
| check_intersection_board_random_rectangles(1000, 1000); |
| check_intersection_board_random_rectangles(10000, 1000); |
| check_intersection_board_random_rectangles2(1000); |
| } |
| |
| // Check inserting rectangles that have more than one layer. |
| TEST_CASE("layerCount", "IntersectionBoard") |
| { |
| IntersectionBoard board; |
| board.resizeAndReset(800, 600); |
| CHECK(board.addRectangle(int4{254, 254, 256, 256}, 7) == 1); |
| |
| // Since the previous rect had 7 layers, the next group index is 8. |
| CHECK(board.addRectangle(int4{254, 254, 255, 255}, 1) == 8); |
| CHECK(board.addRectangle(int4{255, 0, 510, 255}, 2) == 8); |
| CHECK(board.addRectangle(int4{255, 255, 256, 510}, 3) == 8); |
| CHECK(board.addRectangle(int4{0, 255, 255, 256}, 4) == 8); |
| |
| CHECK(board.addRectangle(int4{0, 254, 800, 255}) == 10); |
| CHECK(board.addRectangle(int4{0, 255, 800, 256}) == 12); |
| CHECK(board.addRectangle(int4{0, 0, 800, 600}) == 13); |
| } |
| } // namespace rive::gpu |