blob: b1ce7a470b69721768ce231567e6cce5aeff9b24 [file] [log] [blame]
#include "/Engine/Public/Platform.ush"
StructuredBuffer<uint2> SourceBuffer;
uint2 ViewSize;
uint BufferSize;
inline float usin(uint v)
{
return (sin(float(v)) + 1.0) / 2.0;
}
inline float ucos(uint v)
{
return (cos(float(v)) + 1.0) / 2.0;
}
void FragmentMain( in float4 Position : SV_Position,
out float4 OutColor : SV_Target0)
{
float index = (((Position.y * ViewSize.g) + Position.y) / (ViewSize.r * ViewSize.g)) * BufferSize;
uint2 Result = SourceBuffer[index];
OutColor = float4( ucos(Result.r), usin(Result.g), 0, 1.0 );
}