blob: 4847ba95f7919cbe3ee692fa8c48b598cd2796b2 [file] [log] [blame]
// unreal rhi always defines the permutation values, however, we expect them to either exist or not. so
// here we check if its set to false and undef if it is
#if !ENABLE_CLIPPING
#undef ENABLE_CLIPPING
#endif
#if !ENABLE_CLIP_RECT
#undef ENABLE_CLIP_RECT
#endif
#if !ENABLE_ADVANCED_BLEND
#undef ENABLE_ADVANCED_BLEND
#endif
#if !FIXED_FUNCTION_COLOR_OUTPUT
#undef FIXED_FUNCTION_COLOR_OUTPUT
#endif
#if !ENABLE_HSL_BLEND_MODES
#undef ENABLE_HSL_BLEND_MODES
#endif
#if !ENABLE_NESTED_CLIPPING
#undef ENABLE_NESTED_CLIPPING
#endif
#if !ENABLE_EVEN_ODD
#undef ENABLE_EVEN_ODD
#endif
#if !ENABLE_TYPED_UAV_LOAD_STORE
#undef ENABLE_TYPED_UAV_LOAD_STORE
#endif
#if !ENABLE_FEATHER
#undef ENABLE_FEATHER
#endif
#if !CLOCKWISE_FILL
#undef CLOCKWISE_FILL
#endif
#if !ATLAS_COVERAGE
#undef ATLAS_COVERAGE
#endif
#if !NEEDS_GAMMA_CORRECTION
#undef NEEDS_GAMMA_CORRECTION
#endif