| /* |
| * Copyright 2023 Rive |
| */ |
| |
| #include "rive/renderer/gl/render_context_gl_impl.hpp" |
| |
| #include "rive/renderer/gl/render_target_gl.hpp" |
| #include "shaders/constants.glsl" |
| #include "rive/renderer/gl/gl_utils.hpp" |
| |
| #include "generated/shaders/glsl.glsl.exports.h" |
| |
| namespace rive::gpu |
| { |
| using DrawBufferMask = RenderTargetGL::DrawBufferMask; |
| |
| static bool needs_coalesced_atomic_resolve_and_transfer( |
| const gpu::FlushDescriptor& desc) |
| { |
| assert(desc.interlockMode == gpu::InterlockMode::atomics); |
| return (desc.combinedShaderFeatures & |
| ShaderFeatures::ENABLE_ADVANCED_BLEND) && |
| lite_rtti_cast<FramebufferRenderTargetGL*>( |
| static_cast<RenderTargetGL*>(desc.renderTarget)) != nullptr; |
| } |
| |
| class RenderContextGLImpl::PLSImplRWTexture |
| : public RenderContextGLImpl::PixelLocalStorageImpl |
| { |
| bool supportsRasterOrdering( |
| const GLCapabilities& capabilities) const override |
| { |
| return capabilities.ARB_fragment_shader_interlock || |
| capabilities.INTEL_fragment_shader_ordering; |
| } |
| |
| bool supportsFragmentShaderAtomics( |
| const GLCapabilities& capabilities) const override |
| { |
| return true; |
| } |
| |
| void activatePixelLocalStorage(RenderContextGLImpl* renderContextImpl, |
| const FlushDescriptor& desc) override |
| { |
| auto renderTarget = static_cast<RenderTargetGL*>(desc.renderTarget); |
| renderTarget->allocateInternalPLSTextures(desc.interlockMode); |
| |
| if (!desc.atomicFixedFunctionColorOutput) |
| { |
| if (auto framebufferRenderTarget = |
| lite_rtti_cast<FramebufferRenderTargetGL*>(renderTarget)) |
| { |
| // We're targeting an external FBO but can't render to it |
| // directly. Make sure to allocate and attach an offscreen |
| // target texture. |
| framebufferRenderTarget->allocateOffscreenTargetTexture(); |
| if (desc.colorLoadAction == |
| gpu::LoadAction::preserveRenderTarget) |
| { |
| // Copy the framebuffer's contents to our offscreen texture. |
| framebufferRenderTarget->bindDestinationFramebuffer( |
| GL_READ_FRAMEBUFFER); |
| framebufferRenderTarget->bindInternalFramebuffer( |
| GL_DRAW_FRAMEBUFFER, |
| DrawBufferMask::color); |
| glutils::BlitFramebuffer(desc.renderTargetUpdateBounds, |
| renderTarget->height()); |
| } |
| } |
| } |
| |
| // Clear the necessary textures. |
| auto rwTexBuffers = DrawBufferMask::coverage; |
| if (desc.interlockMode == gpu::InterlockMode::rasterOrdering) |
| { |
| rwTexBuffers |= |
| DrawBufferMask::color | DrawBufferMask::scratchColor; |
| } |
| else if (desc.combinedShaderFeatures & |
| ShaderFeatures::ENABLE_ADVANCED_BLEND) |
| { |
| rwTexBuffers |= DrawBufferMask::color; |
| } |
| if (desc.combinedShaderFeatures & gpu::ShaderFeatures::ENABLE_CLIPPING) |
| { |
| rwTexBuffers |= DrawBufferMask::clip; |
| } |
| renderTarget->bindInternalFramebuffer(GL_FRAMEBUFFER, rwTexBuffers); |
| if (desc.colorLoadAction == gpu::LoadAction::clear && |
| (rwTexBuffers & DrawBufferMask::color)) |
| { |
| // If the color buffer is not a storage texture, we will clear it |
| // once the main framebuffer gets bound. |
| float clearColor4f[4]; |
| UnpackColorToRGBA32FPremul(desc.colorClearValue, clearColor4f); |
| glClearBufferfv(GL_COLOR, COLOR_PLANE_IDX, clearColor4f); |
| } |
| if (desc.combinedShaderFeatures & gpu::ShaderFeatures::ENABLE_CLIPPING) |
| { |
| constexpr static GLuint kZeroClear[4]{}; |
| glClearBufferuiv(GL_COLOR, CLIP_PLANE_IDX, kZeroClear); |
| } |
| { |
| GLuint coverageClear[4]{desc.coverageClearValue}; |
| glClearBufferuiv(GL_COLOR, COVERAGE_PLANE_IDX, coverageClear); |
| } |
| |
| switch (desc.interlockMode) |
| { |
| case gpu::InterlockMode::rasterOrdering: |
| // rasterOrdering mode renders by storing to an image texture. |
| // Bind a framebuffer with no color attachments. |
| renderTarget->bindHeadlessFramebuffer( |
| renderContextImpl->m_capabilities); |
| break; |
| case gpu::InterlockMode::atomics: |
| renderTarget->bindDestinationFramebuffer(GL_FRAMEBUFFER); |
| if (desc.colorLoadAction == gpu::LoadAction::clear && |
| !(rwTexBuffers & DrawBufferMask::color)) |
| { |
| // We're rendering directly to the main framebuffer. Clear |
| // it now. |
| float cc[4]; |
| UnpackColorToRGBA32FPremul(desc.colorClearValue, cc); |
| glClearColor(cc[0], cc[1], cc[2], cc[3]); |
| glClear(GL_COLOR_BUFFER_BIT); |
| } |
| break; |
| default: |
| RIVE_UNREACHABLE(); |
| } |
| |
| renderTarget->bindAsImageTextures(rwTexBuffers); |
| |
| glMemoryBarrierByRegion(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); |
| } |
| |
| gpu::ShaderMiscFlags shaderMiscFlags(const gpu::FlushDescriptor& desc, |
| gpu::DrawType drawType) const final |
| { |
| auto flags = gpu::ShaderMiscFlags::none; |
| if (desc.interlockMode == gpu::InterlockMode::atomics) |
| { |
| if (desc.atomicFixedFunctionColorOutput) |
| { |
| flags |= gpu::ShaderMiscFlags::fixedFunctionColorOutput; |
| } |
| if (drawType == gpu::DrawType::renderPassResolve && |
| needs_coalesced_atomic_resolve_and_transfer(desc)) |
| { |
| flags |= gpu::ShaderMiscFlags::coalescedResolveAndTransfer; |
| } |
| } |
| return flags; |
| } |
| |
| void deactivatePixelLocalStorage(RenderContextGLImpl*, |
| const FlushDescriptor& desc) override |
| { |
| glMemoryBarrierByRegion(GL_ALL_BARRIER_BITS); |
| |
| // atomic mode never needs to copy anything here because it transfers |
| // the offscreen texture during resolve. |
| if (desc.interlockMode == gpu::InterlockMode::rasterOrdering) |
| { |
| if (auto framebufferRenderTarget = |
| lite_rtti_cast<FramebufferRenderTargetGL*>( |
| static_cast<RenderTargetGL*>(desc.renderTarget))) |
| { |
| // We rendered to an offscreen texture. Copy back to the |
| // external target framebuffer. |
| framebufferRenderTarget->bindInternalFramebuffer( |
| GL_READ_FRAMEBUFFER, |
| DrawBufferMask::color); |
| framebufferRenderTarget->bindDestinationFramebuffer( |
| GL_DRAW_FRAMEBUFFER); |
| glutils::BlitFramebuffer(desc.renderTargetUpdateBounds, |
| framebufferRenderTarget->height()); |
| } |
| } |
| } |
| |
| void pushShaderDefines(gpu::InterlockMode, |
| std::vector<const char*>* defines) const override |
| { |
| defines->push_back(GLSL_PLS_IMPL_STORAGE_TEXTURE); |
| defines->push_back(GLSL_USING_PLS_STORAGE_TEXTURES); |
| } |
| |
| void onBarrier(const gpu::FlushDescriptor&) override |
| { |
| return glMemoryBarrierByRegion(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); |
| } |
| }; |
| |
| std::unique_ptr<RenderContextGLImpl::PixelLocalStorageImpl> |
| RenderContextGLImpl::MakePLSImplRWTexture() |
| { |
| return std::make_unique<PLSImplRWTexture>(); |
| } |
| } // namespace rive::gpu |