| #ifndef _RIVE_SCROLL_CONSTRAINT_HPP_ |
| #define _RIVE_SCROLL_CONSTRAINT_HPP_ |
| #include "rive/generated/constraints/scrolling/scroll_constraint_base.hpp" |
| #include "rive/advance_flags.hpp" |
| #include "rive/advancing_component.hpp" |
| #include "rive/constraints/layout_constraint.hpp" |
| #include "rive/constraints/scrolling/scroll_physics.hpp" |
| #include "rive/layout_component.hpp" |
| #include "rive/math/math_types.hpp" |
| #include "rive/math/transform_components.hpp" |
| #include <stdio.h> |
| namespace rive |
| { |
| class LayoutNodeProvider; |
| class ScrollVirtualizer; |
| |
| class ScrollConstraint : public ScrollConstraintBase, |
| public AdvancingComponent, |
| public LayoutConstraint |
| { |
| private: |
| TransformComponents m_componentsA; |
| TransformComponents m_componentsB; |
| float m_offsetX = 0; |
| float m_offsetY = 0; |
| ScrollPhysics* m_physics; |
| Mat2D m_scrollTransform; |
| bool m_isDragging = false; |
| ScrollVirtualizer* m_virtualizer = nullptr; |
| std::vector<LayoutNodeProvider*> m_layoutChildren; |
| int m_childConstraintAppliedCount = 0; |
| |
| Vec2D positionAtIndex(float index); |
| float indexAtPosition(Vec2D pos); |
| float maxOffsetXForPercent(); |
| float maxOffsetYForPercent(); |
| bool isBoundsCollapsed(AABB bounds); |
| |
| public: |
| ~ScrollConstraint(); |
| void constrain(TransformComponent* component) override; |
| std::vector<DraggableProxy*> draggables() override; |
| void buildDependencies() override; |
| StatusCode import(ImportStack& importStack) override; |
| StatusCode onAddedDirty(CoreContext* context) override; |
| Core* clone() const override; |
| void dragView(Vec2D delta, float timeStamp); |
| void runPhysics(); |
| void constrainChild(LayoutNodeProvider* child) override; |
| void addLayoutChild(LayoutNodeProvider* child) override; |
| Constraint* constraint() override { return this; } |
| void constrainVirtualized(bool force = false); |
| bool advanceComponent(float elapsedSeconds, |
| AdvanceFlags flags = AdvanceFlags::Animate | |
| AdvanceFlags::NewFrame) override; |
| |
| ScrollPhysics* physics() const { return m_physics; } |
| void physics(ScrollPhysics* physics) { m_physics = physics; } |
| void initPhysics(); |
| void stopPhysics(); |
| |
| ScrollPhysicsType physicsType() const |
| { |
| return ScrollPhysicsType(physicsTypeValue()); |
| } |
| |
| LayoutComponent* content() { return parent()->as<LayoutComponent>(); } |
| LayoutComponent* viewport() |
| { |
| return parent()->parent()->as<LayoutComponent>(); |
| } |
| float contentWidth(); |
| float contentHeight(); |
| float viewportWidth(); |
| float viewportHeight(); |
| float visibleWidthRatio(); |
| float visibleHeightRatio(); |
| float minOffsetX(); |
| float minOffsetY(); |
| float maxOffsetX(); |
| float maxOffsetY(); |
| float clampedOffsetX(); |
| float clampedOffsetY(); |
| |
| float offsetX() { return m_offsetX; } |
| float offsetY() { return m_offsetY; } |
| void offsetX(float value); |
| void offsetY(float value); |
| |
| void scrollOffsetXChanged() override { offsetX(scrollOffsetX()); } |
| void scrollOffsetYChanged() override { offsetY(scrollOffsetY()); } |
| |
| float scrollPercentX() override; |
| float scrollPercentY() override; |
| float scrollIndex() override; |
| void setScrollPercentX(float value) override; |
| void setScrollPercentY(float value) override; |
| void setScrollIndex(float value) override; |
| |
| size_t scrollItemCount(); |
| std::vector<LayoutNodeProvider*>& scrollChildren() |
| { |
| return m_layoutChildren; |
| } |
| Vec2D gap(); |
| bool mainAxisIsColumn(); |
| }; |
| } // namespace rive |
| |
| #endif |