blob: f8b2f9075b534b6542bacf109aab38634b51bff1 [file] [log] [blame]
#include "rive/math/vec2d.hpp"
#include "rive/math/mat2d.hpp"
#include <cmath>
using namespace rive;
Vec2D Vec2D::transformDir(const Vec2D& a, const Mat2D& m) {
return {
m[0] * a.x + m[2] * a.y,
m[1] * a.x + m[3] * a.y,
};
}
float Vec2D::length() const { return std::sqrt(lengthSquared()); }
Vec2D Vec2D::normalized() const {
auto len2 = lengthSquared();
auto scale = len2 > 0 ? (1 / std::sqrt(len2)) : 1;
return *this * scale;
}