blob: f4ae193120c9cd369402db982399ce5ea2e71f86 [file] [log] [blame]
#include "rive/math/aabb.hpp"
#include <algorithm>
#include <cmath>
using namespace rive;
AABB::AABB(Span<Vec2D> pts) {
if (pts.size() == 0) {
minX = minY = maxX = maxY = 0;
return;
}
float L = pts[0].x, R = L, T = pts[0].y, B = T;
for (size_t i = 1; i < pts.size(); ++i) {
L = std::min(L, pts[i].x);
R = std::max(R, pts[i].x);
T = std::min(T, pts[i].y);
B = std::max(B, pts[i].y);
}
minX = L;
maxX = R;
minY = T;
maxY = B;
}
static inline float graphics_roundf(float x) { return std::floor(x + 0.5f); }
static inline int graphics_round(float x) { return (int)graphics_roundf(x); }
IAABB AABB::round() const {
return {
graphics_round(left()),
graphics_round(top()),
graphics_round(right()),
graphics_round(bottom()),
};
}