blob: 419f8cceae91202bc8bacdd6d0e1fb34ab724f2d [file] [log] [blame]
#include "rive/shapes/vertex.hpp"
using namespace rive;
Vec2D Vertex::renderTranslation() {
if (hasWeight()) {
return m_Weight->translation();
}
return Vec2D(x(), y());
}
void Vertex::xChanged() { markGeometryDirty(); }
void Vertex::yChanged() { markGeometryDirty(); }
void Vertex::deform(const Mat2D& worldTransform, const float* boneTransforms) {
m_Weight->translation() = Weight::deform(
Vec2D(x(), y()), m_Weight->indices(), m_Weight->values(), worldTransform, boneTransforms);
}