| /* | |
| * Copyright 2022 Rive | |
| */ | |
| #ifndef _RIVE_FACTORY_HPP_ | |
| #define _RIVE_FACTORY_HPP_ | |
| #include "rive/renderer.hpp" | |
| #include "rive/text_engine.hpp" | |
| #include "rive/audio/audio_source.hpp" | |
| #include "rive/refcnt.hpp" | |
| #include "rive/span.hpp" | |
| #include "rive/math/aabb.hpp" | |
| #include <stdio.h> | |
| #include <cstdint> | |
| namespace rive | |
| { | |
| class RawPath; | |
| namespace ore | |
| { | |
| class Context; | |
| } | |
| namespace cmd | |
| { | |
| class DeferredCanvasHost; | |
| } | |
| class Factory | |
| { | |
| public: | |
| Factory() {} | |
| virtual ~Factory() {} | |
| virtual rcp<RenderBuffer> makeRenderBuffer(RenderBufferType, | |
| RenderBufferFlags, | |
| size_t sizeInBytes) = 0; | |
| virtual rcp<ImageMeshInstances> makeImageMeshInstances(size_t count) | |
| { | |
| return make_rcp<ImageMeshInstances>(count); | |
| } | |
| virtual rcp<RenderShader> makeLinearGradient( | |
| float sx, | |
| float sy, | |
| float ex, | |
| float ey, | |
| const ColorInt colors[], // [count] | |
| const float stops[], // [count] | |
| size_t count) = 0; | |
| virtual rcp<RenderShader> makeRadialGradient( | |
| float cx, | |
| float cy, | |
| float radius, | |
| const ColorInt colors[], // [count] | |
| const float stops[], // [count] | |
| size_t count) = 0; | |
| // Returns a full-formed RenderPath -- can be treated as immutable | |
| // This call might swap out the arrays backing the points and verbs in the | |
| // given RawPath, so the caller can expect it to be in an undefined state | |
| // upon return. | |
| virtual rcp<RenderPath> makeRenderPath(RawPath&, FillRule) = 0; | |
| // Deprecated -- working to make RenderPath's immutable | |
| virtual rcp<RenderPath> makeEmptyRenderPath() = 0; | |
| virtual rcp<RenderPaint> makeRenderPaint() = 0; | |
| virtual rcp<RenderImage> decodeImage(Span<const uint8_t>) = 0; | |
| // GPU ore context, when this factory is backed by a RenderContext. | |
| // Null for non-GPU factories. Kept last in the virtual section to avoid | |
| // shifting existing vtable slots. | |
| virtual ore::Context* ore() { return nullptr; } | |
| // The GPU render context an import through this factory should give its | |
| // scripts, as a Factory so this header stays free of gpu types. A render | |
| // context answers with itself; a recording session answers with the one it | |
| // records for, which on web is null until a render texture attaches, so | |
| // callers that deferred an allocation ask again rather than caching the | |
| // null they saw at import. Null means the importer cannot route GPU | |
| // scripting. | |
| virtual Factory* renderContext() { return nullptr; } | |
| // Set when script canvas work must record rather than issue. Null means | |
| // scripts draw straight to the driver. | |
| virtual cmd::DeferredCanvasHost* deferredCanvasHost() { return nullptr; } | |
| // A host that can hand out an offscreen frame to draw into, used by | |
| // features that rasterize into a texture rather than to the screen (e.g. | |
| // an artboard caching itself as a bitmap). A recording session doubles as | |
| // one, which is the default. | |
| // | |
| // Kept separate from deferredCanvasHost() on purpose: that one answers | |
| // "content is being recorded for a later replay", and the scripting layer | |
| // keys canvas allocation and frame handling off it. A renderer that draws | |
| // immediately can serve this hook, but must not answer that one. | |
| virtual cmd::DeferredCanvasHost* canvasContentHost() | |
| { | |
| return deferredCanvasHost(); | |
| } | |
| // Whether THIS device can apply a layer mask. Distinct from the hook of the | |
| // same name on DeferredCanvasHost, which is the one a caller about to | |
| // rasterize asks: that one is about the canvas being handed out, this one | |
| // is about the device, and the two are different objects whenever a factory | |
| // delegates its host elsewhere. | |
| // | |
| // It exists for exactly one caller. A recording session has to ask the | |
| // context it will replay against, and all it holds is a Factory* -- which | |
| // in a Canvas-2D build is not a render context at all, so it must dispatch | |
| // rather than cast. | |
| // | |
| // No by default, matching the host hook and for the same reason: the | |
| // default Renderer::applyLayerMask is itself a no-op, so a factory that has | |
| // not answered is one whose renderer will drop the op -- and a yes here | |
| // reaches a session, which reports support, which has the caller crop to | |
| // the mask box on the way to dropping it. That is exactly the Canvas-2D | |
| // case: its factory is not a render context and its renderer cannot apply | |
| // the op. RenderContext and SerializingFactory opt in. | |
| virtual bool supportsLayerMask() const { return false; } | |
| rcp<Font> decodeFont(Span<const uint8_t>); | |
| rcp<AudioSource> decodeAudio(Span<const uint8_t>); | |
| // Non-virtual helpers | |
| rcp<RenderPath> makeRenderPath(const AABB&); | |
| }; | |
| } // namespace rive | |
| #endif |