| #ifndef _RIVE_BLEND_STATE_1D_INSTANCE_HPP_ | |
| #define _RIVE_BLEND_STATE_1D_INSTANCE_HPP_ | |
| #include "rive/animation/blend_state_instance.hpp" | |
| #include "rive/animation/blend_state_1d.hpp" | |
| #include "rive/animation/blend_animation_1d.hpp" | |
| #include "rive/animation/animation_reset.hpp" | |
| #include "rive/animation/animation_reset_factory.hpp" | |
| namespace rive | |
| { | |
| class BlendState1DInstance | |
| : public BlendStateInstance<BlendState1D, BlendAnimation1D> | |
| { | |
| private: | |
| BlendStateAnimationInstance<BlendAnimation1D>* m_From = nullptr; | |
| BlendStateAnimationInstance<BlendAnimation1D>* m_To = nullptr; | |
| std::unique_ptr<AnimationReset> m_AnimationReset; | |
| int animationIndex(float value); | |
| public: | |
| BlendState1DInstance(const BlendState1D* blendState, | |
| ArtboardInstance* instance); | |
| ~BlendState1DInstance(); | |
| void advance(float seconds, | |
| StateMachineInstance* stateMachineInstance) override; | |
| void apply(ArtboardInstance* instance, float mix) override; | |
| }; | |
| } // namespace rive | |
| #endif |