| #include "rive/shapes/triangle.hpp" | |
| #include "rive/component_dirt.hpp" | |
| #include "rive/math/circle_constant.hpp" | |
| using namespace rive; | |
| Triangle::Triangle() | |
| { | |
| addVertex(&m_Vertex1); | |
| addVertex(&m_Vertex2); | |
| addVertex(&m_Vertex3); | |
| } | |
| void Triangle::update(ComponentDirt value) | |
| { | |
| if (hasDirt(value, ComponentDirt::Path)) | |
| { | |
| auto ox = -originX() * width(); | |
| auto oy = -originY() * height(); | |
| m_Vertex1.x(ox + width() / 2); | |
| m_Vertex1.y(oy); | |
| m_Vertex2.x(ox + width()); | |
| m_Vertex2.y(oy + height()); | |
| m_Vertex3.x(ox); | |
| m_Vertex3.y(oy + height()); | |
| } | |
| Super::update(value); | |
| } |