blob: d4daacf96ae7ffeaec47109a1927b42f7a3261e1 [file] [log] [blame]
/*
* Copyright 2022 Rive
*/
#pragma once
#include "rive/factory.hpp"
namespace rive::pls
{
// Factory implementation for Rive's pixel local storage renderer.
class PLSFactory : public Factory
{
public:
rcp<RenderBuffer> makeBufferU16(Span<const uint16_t>) override;
rcp<RenderBuffer> makeBufferU32(Span<const uint32_t>) override;
rcp<RenderBuffer> makeBufferF32(Span<const float>) override;
rcp<RenderShader> makeLinearGradient(float sx,
float sy,
float ex,
float ey,
const ColorInt colors[], // [count]
const float stops[], // [count]
size_t count) override;
rcp<RenderShader> makeRadialGradient(float cx,
float cy,
float radius,
const ColorInt colors[], // [count]
const float stops[], // [count]
size_t count) override;
std::unique_ptr<RenderPath> makeRenderPath(RawPath&, FillRule) override;
std::unique_ptr<RenderPath> makeEmptyRenderPath() override;
std::unique_ptr<RenderPaint> makeRenderPaint() override;
std::unique_ptr<RenderImage> decodeImage(Span<const uint8_t>) override;
};
} // namespace rive::pls