blob: d327d4e7ed31dbf6ee2b88306586a750a6c2fc50 [file] [log] [blame]
#include "rive/shapes/paint/radial_gradient.hpp"
#include "rive/renderer.hpp"
using namespace rive;
void RadialGradient::makeGradient(
Vec2D start, Vec2D end, const ColorInt colors[], const float stops[], size_t count) {
auto paint = renderPaint();
paint->shader(makeRadialGradient(start[0],
start[1],
Vec2D::distance(start, end),
colors,
stops,
count,
RenderTileMode::clamp));
}