| #ifndef _RIVE_LOOP_HPP_ | |
| #define _RIVE_LOOP_HPP_ | |
| namespace rive { | |
| /// Loop options for linear animations. | |
| enum class Loop : unsigned int { | |
| /// Play until the duration or end of work area of the animation. | |
| oneShot = 0, | |
| /// Play until the duration or end of work area of the animation and | |
| /// then go back to the start (0 seconds). | |
| loop = 1, | |
| /// Play to the end of the duration/work area and then play back. | |
| pingPong = 2 | |
| }; | |
| } // namespace rive | |
| #endif |