added a blt command for render targets that do not support VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT Currently, render targets that do not have the VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT flag will not work and just cause a crash. This adds an offscreen texture that can be used as an input attachment in its place and then a copy command to update the render target at the end. Diffs= 8c7ac0329 added a blt command for render targets that do not support VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT (#7757) Co-authored-by: Jonathon Copeland <jcopela4@gmail.com>
diff --git a/.rive_head b/.rive_head index 2f45f73..16f26cb 100644 --- a/.rive_head +++ b/.rive_head
@@ -1 +1 @@ -66d9f1725eca90876a29f029de002b2a4f919a19 +8c7ac03294339ae2ad856b541c730dc16cec018d
diff --git a/build/build_rive.sh b/build/build_rive.sh index b3c4f87..cb1a305 100755 --- a/build/build_rive.sh +++ b/build/build_rive.sh
@@ -77,7 +77,7 @@ fi NUM_CORES=$(($(sysctl -n hw.physicalcpu) + 1)) ;; - MINGW*) + MINGW*|MSYS*) HOST_MACHINE="windows" NUM_CORES=$NUMBER_OF_PROCESSORS # Try to find MSBuild.exe