| #ifndef _RIVE_CLAMPED_SCROLL_PHYSICS_HPP_ |
| #define _RIVE_CLAMPED_SCROLL_PHYSICS_HPP_ |
| #include "rive/generated/constraints/scrolling/clamped_scroll_physics_base.hpp" |
| #include <stdio.h> |
| namespace rive |
| { |
| class ClampedScrollPhysics : public ClampedScrollPhysicsBase |
| { |
| private: |
| Vec2D m_value; |
| |
| public: |
| Vec2D advance(float elapsedSeconds) override; |
| void run(Vec2D rangeMin, |
| Vec2D rangeMax, |
| Vec2D value, |
| std::vector<Vec2D> snappingPoints, |
| float contentSize, |
| float viewportSize) override; |
| Vec2D clamp(Vec2D rangeMin, Vec2D rangeMax, Vec2D value) override; |
| }; |
| } // namespace rive |
| |
| #endif |