blob: 0980e1fb56cf9b5f4fe7146724ba20b6a699dd3f [file] [log] [blame]
dofile('rive_build_config.lua')
RIVE_RUNTIME_DIR = path.getabsolute('..')
newoption({
trigger = 'with_vulkan',
description = 'compile with support for vulkan',
})
-- Guard this in an "if" (instead of filter()) so we don't download these repos when not building
-- for Vulkan.
if _OPTIONS['with_vulkan'] then
local dependency = require('dependency')
-- Standardize on the same set of Vulkan headers on all platforms.
vulkan_headers = dependency.github('KhronosGroup/Vulkan-Headers', 'vulkan-sdk-1.3.283')
vulkan_memory_allocator = dependency.github(
'GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator',
'7942b798289f752dc23b0a79516fd8545febd718'
)
defines({
'RIVE_VULKAN',
'VK_NO_PROTOTYPES',
'VMA_STATIC_VULKAN_FUNCTIONS=0',
'VMA_DYNAMIC_VULKAN_FUNCTIONS=1',
})
end
filter('system:windows or macosx or linux')
do
-- Define RIVE_DESKTOP_GL outside of a project so that it also gets defined for consumers. It is
-- the responsibility of consumers to call gladLoadCustomLoader() when RIVE_DESKTOP_GL is
-- defined.
defines({ 'RIVE_DESKTOP_GL' })
end
filter('system:macosx')
do
defines({ 'RIVE_MACOSX' })
end
filter('system:android')
do
defines({ 'RIVE_ANDROID' })
end
filter({ 'system:ios', 'options:variant=system' })
do
defines({ 'RIVE_IOS' })
end
newoption({
trigger = 'with-dawn',
description = 'compile in support for webgpu via dawn',
})
filter({ 'options:with-dawn' })
do
defines({ 'RIVE_DAWN' })
end
newoption({
trigger = 'with-webgpu',
description = 'compile in native support for webgpu',
})
filter({ 'options:with-webgpu' })
do
defines({ 'RIVE_WEBGPU' })
end
filter({ 'system:ios', 'options:variant=emulator' })
do
defines({ 'RIVE_IOS_SIMULATOR' })
end
filter('system:emscripten')
do
defines({ 'RIVE_WEBGL' })
end
filter({})
-- Minify and compile PLS shaders offline.
local pls_generated_headers = RIVE_BUILD_OUT .. '/include'
local pls_shaders_absolute_dir = path.getabsolute(pls_generated_headers .. '/generated/shaders')
local makecommand = 'make -C '
.. path.getabsolute('renderer/shaders')
.. ' OUT='
.. pls_shaders_absolute_dir
newoption({
trigger = 'raw_shaders',
description = 'don\'t rename shader variables, or remove whitespace or comments',
})
if _OPTIONS['raw_shaders'] then
makecommand = makecommand .. ' FLAGS=--human-readable'
end
if os.host() == 'macosx' then
if _OPTIONS['os'] == 'ios' and _OPTIONS['variant'] == 'system' then
makecommand = makecommand .. ' rive_pls_ios_metallib'
elseif _OPTIONS['os'] == 'ios' and _OPTIONS['variant'] == 'emulator' then
makecommand = makecommand .. ' rive_pls_ios_simulator_metallib'
else
makecommand = makecommand .. ' rive_pls_macosx_metallib'
end
end
if _OPTIONS['with_vulkan'] or _OPTIONS['with-dawn'] or _OPTIONS['with-webgpu'] then
makecommand = makecommand .. ' spirv'
end
function execute_and_check(cmd)
if not os.execute(cmd) then
error('\nError executing command:\n ' .. cmd)
end
end
-- Wipe out the shader directory if this make command differs from the one that built it.
local existing_makecommand = nil
local makecommand_filename = pls_shaders_absolute_dir .. '/./.makecommand'
local makecommand_file = io.open(makecommand_filename)
if makecommand_file then
existing_makecommand = makecommand_file:read('*all')
-- Trim whitespace
existing_makecommand = string.gsub(existing_makecommand, '^%s*(.-)%s*$', '%1')
makecommand_file:close()
end
if not existing_makecommand or existing_makecommand ~= makecommand then
if existing_makecommand then
print('"make" command for PLS shaders differs from before: cleaning...')
end
execute_and_check('rm -fr ' .. pls_shaders_absolute_dir)
end
-- Build shaders.
execute_and_check(makecommand)
-- Save the make command for incremental shader builds.
execute_and_check('echo ' .. makecommand .. ' > ' .. makecommand_filename)
newoption({
trigger = 'nop-obj-c',
description = 'include Metal classes, but as no-ops (for compilers that don\'t support Obj-C)',
})
newoption({
trigger = 'no-rive-decoders',
description = 'don\'t use the rive_decoders library (built-in image decoding will fail)',
})
newoption({
trigger = 'universal-release',
description = '(Apple only): build a universal binary to release to the store',
})
project('rive_pls_renderer')
do
kind('StaticLib')
includedirs({
'include',
'glad',
'renderer',
'../include',
pls_generated_headers,
})
flags({ 'FatalWarnings' })
files({ 'renderer/*.cpp', 'renderer/decoding/*.cpp' })
if _OPTIONS['with_vulkan'] then
externalincludedirs({
vulkan_headers .. '/include',
vulkan_memory_allocator .. '/include',
})
files({ 'renderer/vulkan/*.cpp' })
end
filter({ 'toolset:not msc' })
do
buildoptions({ '-Wshorten-64-to-32' })
end
filter({
'system:windows',
'options:toolset=msc',
'options:with-dawn or with-webgpu or with_vulkan',
})
do
-- Vulkan and WebGPU both make heavy use of designated initializers, which MSVC doesn't accept in C++17.
cppdialect('c++latest')
defines({
'_SILENCE_CXX20_IS_POD_DEPRECATION_WARNING',
'_SILENCE_ALL_CXX20_DEPRECATION_WARNINGS',
})
end
-- The Visual Studio clang toolset doesn't recognize -ffp-contract.
filter('system:not windows')
do
buildoptions({
'-ffp-contract=on',
'-fassociative-math',
-- Don't warn about simd vectors larger than 128 bits when AVX is not enabled.
'-Wno-psabi',
})
end
filter({ 'system:not ios' })
do
files({
'renderer/gl/gl_state.cpp',
'renderer/gl/gl_utils.cpp',
'renderer/gl/load_store_actions_ext.cpp',
'renderer/gl/pls_render_buffer_gl_impl.cpp',
'renderer/gl/pls_render_context_gl_impl.cpp',
'renderer/gl/pls_render_target_gl.cpp',
})
end
filter({ 'system:windows or macosx or linux' })
do
files({
'renderer/gl/pls_impl_webgl.cpp', -- Emulate WebGL with ANGLE.
'renderer/gl/pls_impl_rw_texture.cpp',
'glad/glad.c',
'glad/glad_custom.c',
}) -- GL loader library for ANGLE.
end
filter('system:android')
do
files({
'renderer/gl/load_gles_extensions.cpp',
'renderer/gl/pls_impl_ext_native.cpp',
'renderer/gl/pls_impl_framebuffer_fetch.cpp',
})
end
filter({ 'system:macosx or ios', 'options:not nop-obj-c' })
do
files({ 'renderer/metal/*.mm' })
buildoptions({ '-fobjc-arc' })
end
filter({ 'options:with-dawn' })
do
includedirs({
'dependencies/dawn/include',
'dependencies/dawn/out/release/gen/include',
})
files({ 'dependencies/dawn/out/release/gen/src/dawn/webgpu_cpp.cpp' })
end
filter({ 'options:with-webgpu or with-dawn' })
do
files({
'renderer/webgpu/**.cpp',
'renderer/gl/load_store_actions_ext.cpp',
})
end
filter({ 'options:nop-obj-c' })
do
files({ 'renderer/metal/pls_metal_nop.cpp' })
end
filter({ 'options:not no-rive-decoders' })
do
includedirs({ '../decoders/include' })
defines({ 'RIVE_DECODERS' })
end
filter('system:windows')
do
architecture('x64')
files({ 'renderer/d3d/*.cpp' })
end
filter('system:emscripten')
do
files({ 'renderer/gl/pls_impl_webgl.cpp' })
end
end