| #include "rive/animation/blend_state_direct_instance.hpp" | |
| #include "rive/animation/state_machine_input_instance.hpp" | |
| using namespace rive; | |
| BlendStateDirectInstance::BlendStateDirectInstance(const BlendStateDirect* blendState, | |
| ArtboardInstance* instance) : | |
| BlendStateInstance<BlendStateDirect, BlendAnimationDirect>(blendState, instance) | |
| {} | |
| void BlendStateDirectInstance::advance(float seconds, Span<SMIInput*> inputs) | |
| { | |
| BlendStateInstance<BlendStateDirect, BlendAnimationDirect>::advance(seconds, inputs); | |
| for (auto& animation : m_AnimationInstances) | |
| { | |
| auto inputInstance = inputs[animation.blendAnimation()->inputId()]; | |
| auto numberInput = static_cast<const SMINumber*>(inputInstance); | |
| auto value = numberInput->value(); | |
| animation.mix(std::min(1.0f, std::max(0.0f, value / 100.0f))); | |
| } | |
| } |