| #ifndef _RIVE_MESH_HPP_ | |
| #define _RIVE_MESH_HPP_ | |
| #include "rive/generated/shapes/mesh_base.hpp" | |
| #include "rive/bones/skinnable.hpp" | |
| #include "rive/span.hpp" | |
| #include "rive/refcnt.hpp" | |
| #include "rive/renderer.hpp" | |
| namespace rive | |
| { | |
| class MeshVertex; | |
| class Mesh : public MeshBase, public Skinnable | |
| { | |
| protected: | |
| class IndexBuffer : public std::vector<uint16_t>, public RefCnt<IndexBuffer> | |
| {}; | |
| std::vector<MeshVertex*> m_Vertices; | |
| rcp<IndexBuffer> m_IndexBuffer; | |
| rcp<RenderBuffer> m_IndexRenderBuffer; | |
| rcp<RenderBuffer> m_VertexRenderBuffer; | |
| rcp<RenderBuffer> m_UVRenderBuffer; | |
| public: | |
| StatusCode onAddedDirty(CoreContext* context) override; | |
| StatusCode onAddedClean(CoreContext* context) override; | |
| void markDrawableDirty(); | |
| void addVertex(MeshVertex* vertex); | |
| void decodeTriangleIndexBytes(Span<const uint8_t> value) override; | |
| void copyTriangleIndexBytes(const MeshBase& object) override; | |
| void buildDependencies() override; | |
| void update(ComponentDirt value) override; | |
| void draw(Renderer* renderer, const RenderImage* image, BlendMode blendMode, float opacity); | |
| void updateVertexRenderBuffer(Renderer* renderer); | |
| void markSkinDirty() override; | |
| Core* clone() const override; | |
| /// Initialize the any buffers that will be shared amongst instances (the | |
| /// instance are guaranteed to use the same RenderImage). | |
| void initializeSharedBuffers(RenderImage* renderImage); | |
| #ifdef TESTING | |
| std::vector<MeshVertex*>& vertices() { return m_Vertices; } | |
| rcp<IndexBuffer> indices() { return m_IndexBuffer; } | |
| #endif | |
| }; | |
| } // namespace rive | |
| #endif |