| #ifndef _RIVE_BLEND_STATE_1D_INSTANCE_HPP_ | 
 | #define _RIVE_BLEND_STATE_1D_INSTANCE_HPP_ | 
 |  | 
 | #include "rive/animation/blend_state_instance.hpp" | 
 | #include "rive/animation/blend_state_1d.hpp" | 
 | #include "rive/animation/blend_animation_1d.hpp" | 
 |  | 
 | namespace rive { | 
 |     class BlendState1DInstance : public BlendStateInstance<BlendState1D, BlendAnimation1D> { | 
 |     private: | 
 |         BlendStateAnimationInstance<BlendAnimation1D>* m_From = nullptr; | 
 |         BlendStateAnimationInstance<BlendAnimation1D>* m_To = nullptr; | 
 |         int animationIndex(float value); | 
 |  | 
 |     public: | 
 |         BlendState1DInstance(const BlendState1D* blendState, ArtboardInstance* instance); | 
 |         void advance(float seconds, SMIInput** inputs) override; | 
 |     }; | 
 | } // namespace rive | 
 | #endif |