| #include "rive/transform_component.hpp" | |
| #include "rive/shapes/clipping_shape.hpp" | |
| #include "rive/math/vec2d.hpp" | |
| #include "rive/constraints/constraint.hpp" | |
| using namespace rive; | |
| float WorldTransformComponent::childOpacity() { return opacity(); } | |
| void WorldTransformComponent::markWorldTransformDirty() | |
| { | |
| addDirt(ComponentDirt::WorldTransform, true); | |
| } | |
| const Mat2D& WorldTransformComponent::worldTransform() const { return m_WorldTransform; } | |
| Mat2D& WorldTransformComponent::mutableWorldTransform() { return m_WorldTransform; } | |
| void WorldTransformComponent::opacityChanged() { addDirt(ComponentDirt::RenderOpacity, true); } |