| #include "rive/shapes/cubic_mirrored_vertex.hpp" | |
| #include "rive/math/vec2d.hpp" | |
| #include <cmath> | |
| using namespace rive; | |
| static Vec2D get_point(const CubicMirroredVertex& v) { return Vec2D(v.x(), v.y()); } | |
| static Vec2D get_vector(const CubicMirroredVertex& v) | |
| { | |
| return Vec2D(cos(v.rotation()) * v.distance(), sin(v.rotation()) * v.distance()); | |
| } | |
| void CubicMirroredVertex::computeIn() { m_InPoint = get_point(*this) - get_vector(*this); } | |
| void CubicMirroredVertex::computeOut() { m_OutPoint = get_point(*this) + get_vector(*this); } | |
| void CubicMirroredVertex::rotationChanged() | |
| { | |
| m_InValid = m_OutValid = false; | |
| markGeometryDirty(); | |
| } | |
| void CubicMirroredVertex::distanceChanged() | |
| { | |
| m_InValid = m_OutValid = false; | |
| markGeometryDirty(); | |
| } |