blob: c747fd2952f5dcccbf08cf84b44558fd90fa87ba [file] [log] [blame]
#include "rive/animation/nested_simple_animation.hpp"
#include "rive/animation/linear_animation_instance.hpp"
using namespace rive;
bool NestedSimpleAnimation::advance(float elapsedSeconds)
{
bool keepGoing = false;
if (m_AnimationInstance != nullptr)
{
if (isPlaying())
{
keepGoing =
m_AnimationInstance->advance(elapsedSeconds * speed(), m_AnimationInstance.get());
}
if (mix() != 0.0f)
{
m_AnimationInstance->apply(mix());
}
}
return keepGoing;
}