Don't change access rights in overrides
diff --git a/include/rive/animation/linear_animation_instance.hpp b/include/rive/animation/linear_animation_instance.hpp
index 71b0218..4c02e0b 100644
--- a/include/rive/animation/linear_animation_instance.hpp
+++ b/include/rive/animation/linear_animation_instance.hpp
@@ -18,11 +18,6 @@
bool m_DidLoop;
int m_LoopValue = -1;
- protected:
- bool isTranslucent() const override;
- bool advanceAndApply(float seconds) override;
- std::string name() const override;
-
public:
LinearAnimationInstance(const LinearAnimation*, ArtboardInstance*);
@@ -80,6 +75,10 @@
int loopValue() const;
// Override the animation's default loop
void loopValue(int value);
+
+ bool isTranslucent() const override;
+ bool advanceAndApply(float seconds) override;
+ std::string name() const override;
};
} // namespace rive
#endif
\ No newline at end of file
diff --git a/include/rive/animation/state_machine_instance.hpp b/include/rive/animation/state_machine_instance.hpp
index 0506d23..6f47a50 100644
--- a/include/rive/animation/state_machine_instance.hpp
+++ b/include/rive/animation/state_machine_instance.hpp
@@ -40,15 +40,6 @@
template <typename SMType, typename InstType>
InstType* getNamedInput(const std::string& name) const;
- protected:
- float durationSeconds() const override { return -1; }
- bool advanceAndApply(float secs) override;
- Loop loop() const override { return Loop::oneShot; }
- // For now play it safe -- unless we can inspect all of our
- // possible states and animations...
- bool isTranslucent() const override { return true; }
- std::string name() const override;
-
public:
StateMachineInstance(const StateMachine* machine, ArtboardInstance* instance);
~StateMachineInstance() override;
@@ -81,9 +72,15 @@
// the empty string.
const LayerState* stateChangedByIndex(size_t index) const;
+ bool advanceAndApply(float secs) override;
+ std::string name() const override;
void pointerMove(Vec2D position) override;
void pointerDown(Vec2D position) override;
void pointerUp(Vec2D position) override;
+
+ float durationSeconds() const override { return -1; }
+ Loop loop() const override { return Loop::oneShot; }
+ bool isTranslucent() const override { return true; }
};
} // namespace rive
#endif