| #include "rive/generated/animation/state_machine_fire_event_base.hpp" | |
| #include "rive/animation/state_machine_fire_event.hpp" | |
| #include "rive/animation/state_machine_layer_component.hpp" | |
| #include "rive/animation/state_machine_instance.hpp" | |
| #include "rive/event.hpp" | |
| #include "rive/importers/state_machine_layer_component_importer.hpp" | |
| using namespace rive; | |
| void StateMachineFireEvent::perform( | |
| StateMachineInstance* stateMachineInstance) const | |
| { | |
| auto coreEvent = stateMachineInstance->artboard()->resolve(eventId()); | |
| if (coreEvent == nullptr || !coreEvent->is<Event>()) | |
| { | |
| return; | |
| } | |
| stateMachineInstance->reportEvent(coreEvent->as<Event>()); | |
| } |