| #include <metal_stdlib> | |
| #define VERTEX | |
| #define FRAGMENT | |
| #include "metal.minified.glsl" | |
| #include "constants.minified.glsl" | |
| #include "flush_uniforms.minified.glsl" | |
| #include "common.minified.glsl" | |
| #include "bezier_utils.minified.glsl" | |
| #include "tessellate.minified.glsl" |