blob: ed197a92435f993427d3e64cf1b9ffc2e838bb7a [file]
#include <metal_stdlib>
#define VERTEX
#define FRAGMENT
#include "metal.minified.glsl"
#include "constants.minified.glsl"
#include "flush_uniforms.minified.glsl"
#include "common.minified.glsl"
#include "bezier_utils.minified.glsl"
#include "tessellate.minified.glsl"