fix(shaders): fix for angle gm (#11670) f4c16df15d
fix for angle gm

Co-authored-by: Jonathon Copeland <jcopela4@gmail.com>
diff --git a/.rive_head b/.rive_head
index b39f688..73ed209 100644
--- a/.rive_head
+++ b/.rive_head
@@ -1 +1 @@
-ce781fdcc017db12a3f4509b017a5b652d702ac3
+f4c16df15d8d74e7bde43ef10ccdb9c966ed4940
diff --git a/renderer/src/shaders/blit_texture_as_draw.glsl b/renderer/src/shaders/blit_texture_as_draw.glsl
index 4028cb0..ee7c182 100644
--- a/renderer/src/shaders/blit_texture_as_draw.glsl
+++ b/renderer/src/shaders/blit_texture_as_draw.glsl
@@ -57,7 +57,7 @@
 #ifdef @USE_FILTERING
     VARYING_UNPACK(v_texCoord, float2);
     srcColor = TEXTURE_SAMPLE_LOD(@sourceTexture, blitSampler, v_texCoord, .0);
-#elif @SOURCE_TEXTURE_MSAA
+#elif defined(@SOURCE_TEXTURE_MSAA)
     srcColor = (TEXEL_FETCH_MS(@sourceTexture, 0, int2(floor(_fragCoord.xy))) +
                 TEXEL_FETCH_MS(@sourceTexture, 1, int2(floor(_fragCoord.xy))) +
                 TEXEL_FETCH_MS(@sourceTexture, 2, int2(floor(_fragCoord.xy))) +