fix(shaders): fix for angle gm (#11670) f4c16df15d fix for angle gm Co-authored-by: Jonathon Copeland <jcopela4@gmail.com>
diff --git a/.rive_head b/.rive_head index b39f688..73ed209 100644 --- a/.rive_head +++ b/.rive_head
@@ -1 +1 @@ -ce781fdcc017db12a3f4509b017a5b652d702ac3 +f4c16df15d8d74e7bde43ef10ccdb9c966ed4940
diff --git a/renderer/src/shaders/blit_texture_as_draw.glsl b/renderer/src/shaders/blit_texture_as_draw.glsl index 4028cb0..ee7c182 100644 --- a/renderer/src/shaders/blit_texture_as_draw.glsl +++ b/renderer/src/shaders/blit_texture_as_draw.glsl
@@ -57,7 +57,7 @@ #ifdef @USE_FILTERING VARYING_UNPACK(v_texCoord, float2); srcColor = TEXTURE_SAMPLE_LOD(@sourceTexture, blitSampler, v_texCoord, .0); -#elif @SOURCE_TEXTURE_MSAA +#elif defined(@SOURCE_TEXTURE_MSAA) srcColor = (TEXEL_FETCH_MS(@sourceTexture, 0, int2(floor(_fragCoord.xy))) + TEXEL_FETCH_MS(@sourceTexture, 1, int2(floor(_fragCoord.xy))) + TEXEL_FETCH_MS(@sourceTexture, 2, int2(floor(_fragCoord.xy))) +