blob: 891fd295541e0b253284088848fa19c76107f6f6 [file] [log] [blame]
#include "rive/constraints/scale_constraint.hpp"
#include "rive/transform_component.hpp"
#include "rive/math/mat2d.hpp"
#include <cmath>
using namespace rive;
void ScaleConstraint::constrain(TransformComponent* component) {
const Mat2D& transformA = component->worldTransform();
Mat2D transformB;
Mat2D::decompose(m_ComponentsA, transformA);
if (m_Target == nullptr) {
transformB = transformA;
TransformComponents::copy(m_ComponentsB, m_ComponentsA);
} else {
transformB = m_Target->worldTransform();
if (sourceSpace() == TransformSpace::local) {
Mat2D inverse;
if (!Mat2D::invert(inverse, getParentWorld(*m_Target))) {
return;
}
transformB = inverse * transformB;
}
Mat2D::decompose(m_ComponentsB, transformB);
if (!doesCopy()) {
m_ComponentsB.scaleX(destSpace() == TransformSpace::local ? 1.0f
: m_ComponentsA.scaleX());
} else {
m_ComponentsB.scaleX(m_ComponentsB.scaleX() * copyFactor());
if (offset()) {
m_ComponentsB.scaleX(m_ComponentsB.scaleX() * component->scaleX());
}
}
if (!doesCopyY()) {
m_ComponentsB.scaleY(destSpace() == TransformSpace::local ? 1.0f
: m_ComponentsA.scaleY());
} else {
m_ComponentsB.scaleY(m_ComponentsB.scaleY() * copyFactorY());
if (offset()) {
m_ComponentsB.scaleY(m_ComponentsB.scaleY() * component->scaleY());
}
}
if (destSpace() == TransformSpace::local) {
// Destination space is in parent transform coordinates. Recompose
// the parent local transform and get it in world, then decompose
// the world for interpolation.
Mat2D::compose(transformB, m_ComponentsB);
transformB = getParentWorld(*component) * transformB;
Mat2D::decompose(m_ComponentsB, transformB);
}
}
bool clamplocal = minMaxSpace() == TransformSpace::local;
if (clamplocal) {
// Apply min max in local space, so transform to local coordinates
// first.
Mat2D::compose(transformB, m_ComponentsB);
Mat2D inverse;
if (!Mat2D::invert(inverse, getParentWorld(*component))) {
return;
}
transformB = inverse * transformB;
Mat2D::decompose(m_ComponentsB, transformB);
}
if (max() && m_ComponentsB.scaleX() > maxValue()) {
m_ComponentsB.scaleX(maxValue());
}
if (min() && m_ComponentsB.scaleX() < minValue()) {
m_ComponentsB.scaleX(minValue());
}
if (maxY() && m_ComponentsB.scaleY() > maxValueY()) {
m_ComponentsB.scaleY(maxValueY());
}
if (minY() && m_ComponentsB.scaleY() < minValueY()) {
m_ComponentsB.scaleY(minValueY());
}
if (clamplocal) {
// Transform back to world.
Mat2D::compose(transformB, m_ComponentsB);
transformB = getParentWorld(*component) * transformB;
Mat2D::decompose(m_ComponentsB, transformB);
}
float t = strength();
float ti = 1.0f - t;
m_ComponentsB.rotation(m_ComponentsA.rotation());
m_ComponentsB.x(m_ComponentsA.x());
m_ComponentsB.y(m_ComponentsA.y());
m_ComponentsB.scaleX(m_ComponentsA.scaleX() * ti + m_ComponentsB.scaleX() * t);
m_ComponentsB.scaleY(m_ComponentsA.scaleY() * ti + m_ComponentsB.scaleY() * t);
m_ComponentsB.skew(m_ComponentsA.skew());
Mat2D::compose(component->mutableWorldTransform(), m_ComponentsB);
}