blob: 679f19f44000146e5829ea15081ffa06e64c1edd [file] [log] [blame]
#include "sokol_app.h"
#include "imgui.h"
void displayStats()
{
bool isOpen = true;
ImGuiStyle& style = ImGui::GetStyle();
style.WindowBorderSize = 0.0f;
ImGui::Begin("stats",
&isOpen,
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove);
if (ImGui::BeginTable("table2", 2))
{
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::Text("fps");
ImGui::TableNextColumn();
ImGui::Text("%.1f", ImGui::GetIO().Framerate);
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::Text("ms/frame");
ImGui::TableNextColumn();
ImGui::Text("%.3f", 1000.0f / ImGui::GetIO().Framerate);
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::Text("window size");
ImGui::TableNextColumn();
ImGui::Text("%dx%d (%.1f)", sapp_width(), sapp_height(), sapp_dpi_scale());
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::Text("graphics api");
ImGui::TableNextColumn();
ImGui::Text(
#if defined(SOKOL_GLCORE33)
"OpenGL 3.3"
#elif defined(SOKOL_GLES2)
"OpenGL ES 2"
#elif defined(SOKOL_GLES3)
"OpenGL ES 3"
#elif defined(SOKOL_D3D11)
"D3D11"
#elif defined(SOKOL_METAL)
"Metal"
#elif defined(SOKOL_WGPU)
"WebGPU"
#endif
);
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::Text("renderer");
ImGui::TableNextColumn();
ImGui::Text(
#if defined(RIVE_RENDERER_TESS)
"Rive Tess"
#elif defined(RIVE_RENDERER_SKIA)
"Rive Skia"
#endif
);
ImGui::EndTable();
}
ImGui::SetWindowSize(ImVec2(230.0f, 102.0f));
ImGui::SetWindowPos(ImVec2(sapp_width() / sapp_dpi_scale() - ImGui::GetWindowWidth(),
sapp_height() / sapp_dpi_scale() - ImGui::GetWindowHeight()),
true);
ImGui::End();
}