blob: 50286d87857a3f50a5883c40012938ff36771732 [file] [log] [blame]
#include "rive/animation/nested_simple_animation.hpp"
#include "rive/animation/linear_animation_instance.hpp"
using namespace rive;
void NestedSimpleAnimation::advance(float elapsedSeconds)
{
if (m_AnimationInstance != nullptr)
{
if (isPlaying())
{
m_AnimationInstance->advance(elapsedSeconds * speed());
}
m_AnimationInstance->apply(mix());
}
}