blob: 3657013e987aa9edd60ef7e7aed5dccda45f6c6f [file] [log] [blame]
#ifndef _RIVE_CLIPPING_SHAPE_HPP_
#define _RIVE_CLIPPING_SHAPE_HPP_
#include "rive/renderer.hpp"
#include "rive/generated/shapes/clipping_shape_base.hpp"
#include <stdio.h>
#include <vector>
namespace rive
{
class Shape;
class Node;
class RenderPath;
class ClippingShape : public ClippingShapeBase
{
private:
std::vector<Shape*> m_Shapes;
Node* m_Source = nullptr;
std::unique_ptr<RenderPath> m_RenderPath;
// The actual render path used for clipping, which may be different from
// the stored render path. For example if there's only one clipping
// shape, we don't build a whole new path for it.
RenderPath* m_ClipRenderPath = nullptr;
public:
Node* source() const { return m_Source; }
const std::vector<Shape*>& shapes() const { return m_Shapes; }
StatusCode onAddedClean(CoreContext* context) override;
StatusCode onAddedDirty(CoreContext* context) override;
void buildDependencies() override;
void update(ComponentDirt value) override;
RenderPath* renderPath() const { return m_ClipRenderPath; }
};
} // namespace rive
#endif