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/*
* Copyright 2022 Rive
*/
#pragma once
#include "rive/pls/pls.hpp"
#include "rive/renderer.hpp"
#include <array>
namespace rive::pls
{
// Copies an array of colors or stops for a gradient.
// Stores the data locally if there are 4 values or fewer.
// Spills onto the heap if there are >4 values.
template <typename T> class PLSGradDataArray
{
public:
static_assert(std::is_pod_v<T>);
PLSGradDataArray(const T data[], size_t count)
{
m_data = count <= m_localData.size() ? m_localData.data() : new T[count];
memcpy(m_data, data, count * sizeof(T));
}
PLSGradDataArray(PLSGradDataArray&& other)
{
if (other.m_data == other.m_localData.data())
{
m_localData = other.m_localData;
m_data = m_localData.data();
}
else
{
m_data = other.m_data;
other.m_data = other.m_localData.data(); // Don't delete[] other.m_data.
}
}
~PLSGradDataArray()
{
if (m_data != m_localData.data())
{
delete[] m_data;
}
}
const T* get() const { return m_data; }
const T operator[](size_t i) const { return m_data[i]; }
T& operator[](size_t i) { return m_data[i]; }
private:
std::array<T, 4> m_localData;
T* m_data;
};
// RenderShader implementation for Rive's pixel local storage renderer.
class PLSGradient : public lite_rtti_override<RenderShader, PLSGradient>
{
public:
static rcp<PLSGradient> MakeLinear(float sx,
float sy,
float ex,
float ey,
const ColorInt colors[], // [count]
const float stops[], // [count]
size_t count);
static rcp<PLSGradient> MakeRadial(float cx,
float cy,
float radius,
const ColorInt colors[], // [count]
const float stops[], // [count]
size_t count);
PaintType paintType() const { return m_paintType; }
const float* coeffs() const { return m_coeffs.data(); }
const ColorInt* colors() const { return m_colors.get(); }
const float* stops() const { return m_stops.get(); }
int count() const { return m_count; }
bool isOpaque() const;
private:
PLSGradient(PaintType paintType,
PLSGradDataArray<ColorInt>&& colors, // [count]
PLSGradDataArray<float>&& stops, // [count]
size_t count,
float coeffX,
float coeffY,
float coeffZ) :
m_paintType(paintType),
m_colors(std::move(colors)),
m_stops(std::move(stops)),
m_count(count),
m_coeffs{coeffX, coeffY, coeffZ}
{
assert(paintType == PaintType::linearGradient || paintType == PaintType::radialGradient);
}
PaintType m_paintType; // Specifically, linearGradient or radialGradient.
PLSGradDataArray<ColorInt> m_colors;
PLSGradDataArray<float> m_stops;
size_t m_count;
std::array<float, 3> m_coeffs;
mutable pls::TriState m_isOpaque = pls::TriState::unknown;
};
// RenderPaint implementation for Rive's pixel local storage renderer.
class PLSPaint : public lite_rtti_override<RenderPaint, PLSPaint>
{
public:
PLSPaint();
~PLSPaint();
void style(RenderPaintStyle style) override { m_stroked = style == RenderPaintStyle::stroke; }
void color(ColorInt color) override;
void thickness(float thickness) override { m_thickness = fabsf(thickness); }
void join(StrokeJoin join) override { m_join = join; }
void cap(StrokeCap cap) override { m_cap = cap; }
void blendMode(BlendMode mode) override { m_blendMode = mode; }
void shader(rcp<RenderShader> shader) override;
void image(rcp<const PLSTexture>, float opacity);
void clipUpdate(uint32_t outerClipID);
void invalidateStroke() override {}
PaintType getType() const { return m_paintType; }
bool getIsStroked() const { return m_stroked; }
ColorInt getColor() const { return m_simpleValue.color; }
float getThickness() const { return m_thickness; }
const PLSGradient* getGradient() const { return m_gradient.get(); }
const PLSTexture* getImageTexture() const { return m_imageTexture.get(); }
float getImageOpacity() const { return m_simpleValue.imageOpacity; }
float getOuterClipID() const { return m_simpleValue.outerClipID; }
StrokeJoin getJoin() const { return m_join; }
StrokeCap getCap() const { return m_cap; }
BlendMode getBlendMode() const { return m_blendMode; }
pls::SimplePaintValue getSimpleValue() const { return m_simpleValue; }
bool getIsOpaque() const;
private:
PaintType m_paintType = PaintType::solidColor;
pls::SimplePaintValue m_simpleValue;
rcp<const PLSGradient> m_gradient;
rcp<const PLSTexture> m_imageTexture;
float m_thickness = 1;
StrokeJoin m_join = StrokeJoin::miter;
StrokeCap m_cap = StrokeCap::butt;
BlendMode m_blendMode = BlendMode::srcOver;
bool m_stroked = false;
};
} // namespace rive::pls