| #include "rive/animation/animation_state.hpp" | |
| #include "rive/animation/linear_animation.hpp" | |
| #include "rive/animation/animation_state_instance.hpp" | |
| #include "rive/core_context.hpp" | |
| #include "rive/artboard.hpp" | |
| using namespace rive; | |
| std::unique_ptr<StateInstance> AnimationState::makeInstance(ArtboardInstance* instance) const | |
| { | |
| return rivestd::make_unique<AnimationStateInstance>(this, instance); | |
| } | |
| #ifdef TESTING | |
| void AnimationState::animation(LinearAnimation* animation) { m_Animation = animation; } | |
| #endif |