| #include "rive/animation/system_state_instance.hpp" | |
| using namespace rive; | |
| SystemStateInstance::SystemStateInstance(const LayerState* layerState) : | |
| StateInstance(layerState) | |
| { | |
| } | |
| void SystemStateInstance::advance(float seconds, SMIInput** inputs) {} | |
| void SystemStateInstance::apply(Artboard* artboard, float mix) {} | |
| bool SystemStateInstance::keepGoing() const { return false; } |