blob: 0d9ec9494d1c96e5cbf22526c055eecdc784fe8d [file] [log] [blame]
#include "rive/animation/nested_simple_animation.hpp"
#include "rive/animation/linear_animation_instance.hpp"
using namespace rive;
void NestedSimpleAnimation::advance(float elapsedSeconds, Artboard* artboard)
{
if (m_AnimationInstance != nullptr)
{
if (isPlaying())
{
m_AnimationInstance->advance(elapsedSeconds * speed());
}
m_AnimationInstance->apply(artboard, mix());
}
}